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Glamour Bard Analysis Paralysis!
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<blockquote data-quote="Blue" data-source="post: 7499945" data-attributes="member: 20564"><p>I love to play the character creation mini-game so I get where you're coming from. But my real advice is: whatever you pick at 10th will really be based on the dynamics of your party. Which might not even be the same characters as it is now. So be flexible and evaluate at that point.</p><p></p><p>But, in the spirit of being helpful, some thoughts for now.</p><p></p><p>First, he's an (outdated but still good) list of eligible magical secrets: <a href="https://docs.google.com/spreadsheets/d/1ad9xzK8ISo6zpUQP_lxJD_ToWXd6_vhqE7STZSHnUzg/edit#gid=0" target="_blank">https://docs.google.com/spreadsheets/d/1ad9xzK8ISo6zpUQP_lxJD_ToWXd6_vhqE7STZSHnUzg/edit#gid=0</a></p><p></p><p>Second, you have a lot of Concentration spells, you may want to devalue those even if they are good - only get ones that blow away your native bard spells (including that after 10th comes 11th, so your 6th level Concentration choices as well).</p><p></p><p>Third, a lot of the half-caster lists are full of great spells that may be a bit overpowered getting at this level. For instance, the Paladin's Aura of Vitality or Healing Spirit from XGtE are some of the best out-of-combat healing spells around if you no longer have a life cleric.</p><p></p><p>Comments on a few of your choices out side that advice:</p><p></p><p>Conjure Woodland Beings - it's been clarified that the DM picks what appears, not the caster. You can't assume pixies, and definitely not each time. This is on top of it taking up your concentration slot.</p><p></p><p>Find Greater Steed, assuming the DM's playstyle gives you good chances to use it, is a real boon.</p><p></p><p>Some other ones to think about:</p><p></p><p>Counterspell. SO useful at higher levels.</p><p></p><p>Some direct damage AoE - just so you have one. Fireball, Vitrolic Sphere (XGeT/EE), Conjure Volley to name a few. Stay away from those that would require your Concentration though.</p><p></p><p>Revivify - for use on the cleric. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Blue, post: 7499945, member: 20564"] I love to play the character creation mini-game so I get where you're coming from. But my real advice is: whatever you pick at 10th will really be based on the dynamics of your party. Which might not even be the same characters as it is now. So be flexible and evaluate at that point. But, in the spirit of being helpful, some thoughts for now. First, he's an (outdated but still good) list of eligible magical secrets: [url]https://docs.google.com/spreadsheets/d/1ad9xzK8ISo6zpUQP_lxJD_ToWXd6_vhqE7STZSHnUzg/edit#gid=0[/url] Second, you have a lot of Concentration spells, you may want to devalue those even if they are good - only get ones that blow away your native bard spells (including that after 10th comes 11th, so your 6th level Concentration choices as well). Third, a lot of the half-caster lists are full of great spells that may be a bit overpowered getting at this level. For instance, the Paladin's Aura of Vitality or Healing Spirit from XGtE are some of the best out-of-combat healing spells around if you no longer have a life cleric. Comments on a few of your choices out side that advice: Conjure Woodland Beings - it's been clarified that the DM picks what appears, not the caster. You can't assume pixies, and definitely not each time. This is on top of it taking up your concentration slot. Find Greater Steed, assuming the DM's playstyle gives you good chances to use it, is a real boon. Some other ones to think about: Counterspell. SO useful at higher levels. Some direct damage AoE - just so you have one. Fireball, Vitrolic Sphere (XGeT/EE), Conjure Volley to name a few. Stay away from those that would require your Concentration though. Revivify - for use on the cleric. :) [/QUOTE]
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