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Glaring Error in d20 Future...
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<blockquote data-quote="ledded" data-source="post: 1709676" data-attributes="member: 12744"><p>Well said, Heap.</p><p> </p><p>I too love it when your knowledge of physics, or lack thereof, sets a preconceived notion on it's ear, then research steps up and kicks it through the uprights. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I think that is one reason why my group's games are so much fun to me is that most everyone in it does their homework and researches things. Some folks call it reaching for realism in an unrealistic game, but I call it the physics of immersion. If, along with all the unbelievable things, you have enough verifiable evidence (whether real or manufactured) of the believable, then all those unbelievable things will seem even more mysterious, and give me a more immersive experience.</p><p> </p><p>Or, if someone gets too hung up on physics without the ability to back it up, we can immerse his head into a bucket of water, thereby providing a segueway from physics into physiology. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>My d20 future will certainly have green stars, as it's the little things like that that help me sustain believability, or my suspension of disbelief, whichever way you want to look at it.</p></blockquote><p></p>
[QUOTE="ledded, post: 1709676, member: 12744"] Well said, Heap. I too love it when your knowledge of physics, or lack thereof, sets a preconceived notion on it's ear, then research steps up and kicks it through the uprights. :) I think that is one reason why my group's games are so much fun to me is that most everyone in it does their homework and researches things. Some folks call it reaching for realism in an unrealistic game, but I call it the physics of immersion. If, along with all the unbelievable things, you have enough verifiable evidence (whether real or manufactured) of the believable, then all those unbelievable things will seem even more mysterious, and give me a more immersive experience. Or, if someone gets too hung up on physics without the ability to back it up, we can immerse his head into a bucket of water, thereby providing a segueway from physics into physiology. :) My d20 future will certainly have green stars, as it's the little things like that that help me sustain believability, or my suspension of disbelief, whichever way you want to look at it. [/QUOTE]
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