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Glass jaw of PC defenses
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<blockquote data-quote="Tony Vargas" data-source="post: 4420813" data-attributes="member: 996"><p>AC is supposed to run 2 or 3 points higher, because of the weapon proficiency bonus. While monsters don't have that bonus, exactly, thier vs AC attacks tend to have correspondingly higher bonuses, FWIW.</p><p></p><p>If you happen to boost 2 stats exclusively, you will create a significant 'blind spot' in your defenses. If you can split your stat boosts between two secondary stats that add to different saves, you get +5 vs +8 for a primary stat, if you start 'em both odd, you only fall 1 behind in those defenses compared to AC - from the stat boost. </p><p></p><p>MW Armor can be compensated for with the def-boost feats of Paragon level (actually puts you ahead until Epic).</p><p></p><p>Your classes bonuses also make a difference. Fighters are still screwed, getting a +2 in the one save they have to boost the most with a stat. Wizards have it kinda nice, with little need to boost a WILL stat (with which they get a +2), and a primary that adds to REF. Staff Wizards who pump INT & CON should have remarkably good non-AC defenses (and can have pretty good AC, too).</p><p></p><p>Then there's Shields, which can boost your REF up to 3 with specialization. And TWD gives a +1 REF.</p><p></p><p>WILL is likely to be pretty low for any character that doesn't have a +2 from his class or a primary stat that adds to it.</p><p></p><p>Finally, Humans get that +1 to all non-AC defenses, and some other races get a bonus to one of them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4420813, member: 996"] AC is supposed to run 2 or 3 points higher, because of the weapon proficiency bonus. While monsters don't have that bonus, exactly, thier vs AC attacks tend to have correspondingly higher bonuses, FWIW. If you happen to boost 2 stats exclusively, you will create a significant 'blind spot' in your defenses. If you can split your stat boosts between two secondary stats that add to different saves, you get +5 vs +8 for a primary stat, if you start 'em both odd, you only fall 1 behind in those defenses compared to AC - from the stat boost. MW Armor can be compensated for with the def-boost feats of Paragon level (actually puts you ahead until Epic). Your classes bonuses also make a difference. Fighters are still screwed, getting a +2 in the one save they have to boost the most with a stat. Wizards have it kinda nice, with little need to boost a WILL stat (with which they get a +2), and a primary that adds to REF. Staff Wizards who pump INT & CON should have remarkably good non-AC defenses (and can have pretty good AC, too). Then there's Shields, which can boost your REF up to 3 with specialization. And TWD gives a +1 REF. WILL is likely to be pretty low for any character that doesn't have a +2 from his class or a primary stat that adds to it. Finally, Humans get that +1 to all non-AC defenses, and some other races get a bonus to one of them. [/QUOTE]
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