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Glass jaw of PC defenses
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<blockquote data-quote="Runestar" data-source="post: 4420830" data-attributes="member: 72317"><p>More like 10 points higher. A PC should have no problems getting his AC to almost +50. </p><p></p><p>Lets take a look at what happens at lv30, with a +6 cloak.</p><p></p><p>If we assume a PC chooses a race with +2 to both his key stats, starts with base16, and goes demigod, he ends up with 28 in both stats at lv30, and say a 12-14 in the 3rd stat. So his defenses are +40/+40/+32. If you want, you can add another +2 with the appropriate defense-boosting feat.</p><p></p><p>A typical lv30 foe has an attack roll of +33, meaning that he will never miss vs your weakest defense, and will hit your strongest defenses on a 10 or more (~ 50-55% chance of success).</p><p></p><p>Conversely, if you focused on all 3 stats evenly, you tend to end up with a defense spread of ~ +37/+37/+37. So the enemy still ends up hitting on a roll of 5 or more, not factoring in combat advantage. </p><p></p><p>Seems like you are still screwed either way. Focus on all 3 defenses evenly, and the foe will still be able to reliably overcome them all. Focus on 2 defenses at the expense of the 3rd, and you may or may not be any better off.</p><p></p><p>I suppose that it might be expected. Since foes only get to make 1 attack/round, I suppose it is in their best interests to want to hit as often as possible. Though this seems to defeat the purpose of even bothering to boost your defenses, if the foes are still going to hit regardless of your best efforts.</p><p></p><p>Is there anything amiss with my observation? The designers sure were not joking when they said that the +X items were crucial to your PC's survival...<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4420830, member: 72317"] More like 10 points higher. A PC should have no problems getting his AC to almost +50. Lets take a look at what happens at lv30, with a +6 cloak. If we assume a PC chooses a race with +2 to both his key stats, starts with base16, and goes demigod, he ends up with 28 in both stats at lv30, and say a 12-14 in the 3rd stat. So his defenses are +40/+40/+32. If you want, you can add another +2 with the appropriate defense-boosting feat. A typical lv30 foe has an attack roll of +33, meaning that he will never miss vs your weakest defense, and will hit your strongest defenses on a 10 or more (~ 50-55% chance of success). Conversely, if you focused on all 3 stats evenly, you tend to end up with a defense spread of ~ +37/+37/+37. So the enemy still ends up hitting on a roll of 5 or more, not factoring in combat advantage. Seems like you are still screwed either way. Focus on all 3 defenses evenly, and the foe will still be able to reliably overcome them all. Focus on 2 defenses at the expense of the 3rd, and you may or may not be any better off. I suppose that it might be expected. Since foes only get to make 1 attack/round, I suppose it is in their best interests to want to hit as often as possible. Though this seems to defeat the purpose of even bothering to boost your defenses, if the foes are still going to hit regardless of your best efforts. Is there anything amiss with my observation? The designers sure were not joking when they said that the +X items were crucial to your PC's survival...:erm: [/QUOTE]
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