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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
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*Pathfinder & Starfinder
Glass storm! New spell! Please comment.
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<blockquote data-quote="LazarusLong42" data-source="post: 1755788" data-attributes="member: 9620"><p>My take on balancing it would be that if you kept it fifth level, bump the damage cap to 15d6 (as <em>cone of cold</em>). I would also make it conjuration--it has the flavor of <em>acid arrow</em>. Finally, as someone who deals with broken glass a lot (chemist) I'd make it piercing/slashing damage.</p><p></p><p>Below, I've made... well, a bunch of changes. either way, I really like the spell concept.</p><p></p><p>This is my take on the spell:</p><p></p><p></p><p>Glass Storm</p><p>Conjuration [Creation]</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: 20 ft. radius burst</p><p>Duration: Instantaneous (see text)</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: No </p><p></p><p>Shards and splinters of glass radiate from a point you designate, dealing 1d6 points of piercing and slashing damage per caster level to all within the spell's radius.</p><p></p><p>Creatures with damage reduction reduce the damage by the amout of their damage reduction, unless they are vulnerable to piercing or slashing damage. Creatures with armor or natural armor further reduce the damage dealt by their armor bonus. The glass itself is magically created but does not penetrate damage resistance with the /magic designator.</p><p></p><p>Those damaged by the initial blast are blinded for one round. The glass lingers for one round per three caster levels, dealing a further 1d4 points of damage each round to any creatures who failed their Reflex save, and affecting the blast area as though caltrops had been spread. A creature that failed its Reflex save may use a full-round action to remove any embedded glass, stopping the glass from doing any subsequent damage to it.</p><p></p><p>The <em>glass storm</em> shreds any exposed fabric or paper in the spell's radius, and scratch or chip exposed wood, soft metal or ceramic objects. It deals no damage to objects or creatures made of hard metal (steel, mithril, adamantine). However, shredding a barrier in this manner does not permit the spell's effect to pass through, for instance, a paper wall.</p><p></p><p>You hold you palm out flat and the marble in your hand is whisked toward the specified destination, travelling in a straight line. Unless the marble hits a barrier, or some other object stops the marble prior to attaining the prescribed destination, it erupts into a cloud of shattered glass. If you attempt to send the marble through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the marble strikes the barrier and detonates prematurely.</p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 1755788, member: 9620"] My take on balancing it would be that if you kept it fifth level, bump the damage cap to 15d6 (as [i]cone of cold[/i]). I would also make it conjuration--it has the flavor of [i]acid arrow[/i]. Finally, as someone who deals with broken glass a lot (chemist) I'd make it piercing/slashing damage. Below, I've made... well, a bunch of changes. either way, I really like the spell concept. This is my take on the spell: Glass Storm Conjuration [Creation] Level: Sor/Wiz 5 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Area: 20 ft. radius burst Duration: Instantaneous (see text) Saving Throw: Reflex half Spell Resistance: No Shards and splinters of glass radiate from a point you designate, dealing 1d6 points of piercing and slashing damage per caster level to all within the spell's radius. Creatures with damage reduction reduce the damage by the amout of their damage reduction, unless they are vulnerable to piercing or slashing damage. Creatures with armor or natural armor further reduce the damage dealt by their armor bonus. The glass itself is magically created but does not penetrate damage resistance with the /magic designator. Those damaged by the initial blast are blinded for one round. The glass lingers for one round per three caster levels, dealing a further 1d4 points of damage each round to any creatures who failed their Reflex save, and affecting the blast area as though caltrops had been spread. A creature that failed its Reflex save may use a full-round action to remove any embedded glass, stopping the glass from doing any subsequent damage to it. The [i]glass storm[/i] shreds any exposed fabric or paper in the spell's radius, and scratch or chip exposed wood, soft metal or ceramic objects. It deals no damage to objects or creatures made of hard metal (steel, mithril, adamantine). However, shredding a barrier in this manner does not permit the spell's effect to pass through, for instance, a paper wall. You hold you palm out flat and the marble in your hand is whisked toward the specified destination, travelling in a straight line. Unless the marble hits a barrier, or some other object stops the marble prior to attaining the prescribed destination, it erupts into a cloud of shattered glass. If you attempt to send the marble through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the marble strikes the barrier and detonates prematurely. [/QUOTE]
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Glass storm! New spell! Please comment.
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