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Gleemax is Dead
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4403545" data-attributes="member: 710"><p>Nitpick from a resident German EN Worlder: Schadenfreude. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I think that's the real issue - why won't they learn, damn it?! Did they have so many success against the "wisdom" of outsiders and critics that they believe that they can safely ignore them, or do they feel so. (Who knows houw Magic or 3E came into being, and how many people saw this as doomed to fail - I certainly have no idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). </p><p></p><p>But even then, shouldn't it be obvious that a project like Gleemax must be made with care, and that countless technical problems can destroy all the good ideas behind it? I know that "outsiders" of IT like to underestimate the kind of work involved in creating a project, but then they should get professionals that give them sensible timelines and design goals!</p><p></p><p>Well, in the end, no company is perfect, and I know from personal experience that mistakes and bad decisions are made. But that doesn't change that I hate to see this stuff happen...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4403545, member: 710"] Nitpick from a resident German EN Worlder: Schadenfreude. ;) I think that's the real issue - why won't they learn, damn it?! Did they have so many success against the "wisdom" of outsiders and critics that they believe that they can safely ignore them, or do they feel so. (Who knows houw Magic or 3E came into being, and how many people saw this as doomed to fail - I certainly have no idea ;) ). But even then, shouldn't it be obvious that a project like Gleemax must be made with care, and that countless technical problems can destroy all the good ideas behind it? I know that "outsiders" of IT like to underestimate the kind of work involved in creating a project, but then they should get professionals that give them sensible timelines and design goals! Well, in the end, no company is perfect, and I know from personal experience that mistakes and bad decisions are made. But that doesn't change that I hate to see this stuff happen... [/QUOTE]
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