Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gleemax is Dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 4404952" data-attributes="member: 12037"><p>The book [ame=http://www.amazon.com/Waltzing-Bears-Managing-Software-Projects/dp/0932633609/ref=pd_bbs_1?ie=UTF8&s=books&qid=1217440604&sr=8-1]Walzing With Bears[/ame] should be required reading for anyone near the business of software development. If you want to know about how to get accurate projections, of which risk management is <em>key</em>, with realistic projections, this is your book.</p><p></p><p>If you work in a business like mine where the guy who does the realistic projection and delivers on time is looked down on and fired while the guy who gives the great projections and is always late is lauded as a go getter and moves up the corporate ladder, probably not the book to read. I'm betting the developers gave a great estimate at a low cost, got the job, and then promptly took their money to the bank while WotC floundered over their trust of a group who gave an impossible estimate.</p><p></p><p>Note: If an estimate looks impossible, then it is! Go with the honest programming contractors, people! They might not tell you what you want to hear, but maybe what you want to hear isn't going to happen no matter how much optimism you have! Rushed projects not only have more bugs, but they also take <em>longer</em>! Nobody wants to hear it, but thems the facts.</p><p></p><p>People keep saying in this very thread that Gleemax was a great idea with poor implementation. I totally disagree with that sentiment. The idea was made up almost entirely of scope creep. It was, by definition, in software terms a Bad Idea (tm). There were no clear cut goals, no realistic timetables for those goals, and no single driving force behind the development process. You can't go into a software project with a malleable, nebulous, undefined project scope. You. Will. Fail.</p><p></p><p>Gleemax was doomed from the beginning because they wanted it to be all things to all gamers. They should have started with a few key features, which they would work toward before anything else, with a very clear timetable for when each part would be rolled out based on factors which are totally predictable if one does the research.</p><p></p><p>Anyway, it saddens me that this could fail so badly when it didn't have to. Managing a software project is different than any other managerial task, with its own set of rules. Too many software projects fail. They don't have to. There's no reason they have to fail.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4404952, member: 12037"] The book [ame=http://www.amazon.com/Waltzing-Bears-Managing-Software-Projects/dp/0932633609/ref=pd_bbs_1?ie=UTF8&s=books&qid=1217440604&sr=8-1]Walzing With Bears[/ame] should be required reading for anyone near the business of software development. If you want to know about how to get accurate projections, of which risk management is [i]key[/i], with realistic projections, this is your book. If you work in a business like mine where the guy who does the realistic projection and delivers on time is looked down on and fired while the guy who gives the great projections and is always late is lauded as a go getter and moves up the corporate ladder, probably not the book to read. I'm betting the developers gave a great estimate at a low cost, got the job, and then promptly took their money to the bank while WotC floundered over their trust of a group who gave an impossible estimate. Note: If an estimate looks impossible, then it is! Go with the honest programming contractors, people! They might not tell you what you want to hear, but maybe what you want to hear isn't going to happen no matter how much optimism you have! Rushed projects not only have more bugs, but they also take [i]longer[/i]! Nobody wants to hear it, but thems the facts. People keep saying in this very thread that Gleemax was a great idea with poor implementation. I totally disagree with that sentiment. The idea was made up almost entirely of scope creep. It was, by definition, in software terms a Bad Idea (tm). There were no clear cut goals, no realistic timetables for those goals, and no single driving force behind the development process. You can't go into a software project with a malleable, nebulous, undefined project scope. You. Will. Fail. Gleemax was doomed from the beginning because they wanted it to be all things to all gamers. They should have started with a few key features, which they would work toward before anything else, with a very clear timetable for when each part would be rolled out based on factors which are totally predictable if one does the research. Anyway, it saddens me that this could fail so badly when it didn't have to. Managing a software project is different than any other managerial task, with its own set of rules. Too many software projects fail. They don't have to. There's no reason they have to fail. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gleemax is Dead
Top