Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Gleemax is Dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="phloog" data-source="post: 4406288" data-attributes="member: 59219"><p>not to completely hijack, but on development.</p><p> </p><p>I have seen the 'triple the estimate' advice given, and I think it's common, popular, and ridiculous. A smart business won't triple the estimate - a smart business will go in eyes open, generate a REAL estimate, and not force it to be compressed just because it doesn't match your ideal target date. A project doesn't take less effort or time just because you need it by XXX.</p><p> </p><p>What also makes it ridiculous is that it can be assumed that some estimates will be CORRECT - or close to it - so now you're not only tripling the bad estimates, but the good ones as well.</p><p> </p><p>On top of that, the inputs will begin to shrink and get goofy, or other games will be played. </p><p> </p><p>"I know they're going to triple it and that will look bad, so I'll tell them it will take two weeks instead of six" - and so you should have done a x9 for that one.</p><p> </p><p>and what about someone who overestimates to be safe?</p><p> </p><p>It just seems like a bad practice, designed to get around a different set of bad practices (using the goal as the estimate, etc.)</p></blockquote><p></p>
[QUOTE="phloog, post: 4406288, member: 59219"] not to completely hijack, but on development. I have seen the 'triple the estimate' advice given, and I think it's common, popular, and ridiculous. A smart business won't triple the estimate - a smart business will go in eyes open, generate a REAL estimate, and not force it to be compressed just because it doesn't match your ideal target date. A project doesn't take less effort or time just because you need it by XXX. What also makes it ridiculous is that it can be assumed that some estimates will be CORRECT - or close to it - so now you're not only tripling the bad estimates, but the good ones as well. On top of that, the inputs will begin to shrink and get goofy, or other games will be played. "I know they're going to triple it and that will look bad, so I'll tell them it will take two weeks instead of six" - and so you should have done a x9 for that one. and what about someone who overestimates to be safe? It just seems like a bad practice, designed to get around a different set of bad practices (using the goal as the estimate, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gleemax is Dead
Top