Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Gamers Seeking Gamers
Glen Burnie Md. Looking for a Player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nikroecyst" data-source="post: 4181869" data-attributes="member: 47287"><p>I will talk to the current players and see what they think about pushing the game back to about 2 pm. I am ok with it but I will have to check with the players.</p><p></p><p>We are scheduled to play from 1-6. If we push the start time back we will push the quit time back as well, im thinking 2-7. BUT we usually just play till some one has to leave. Which is usually around 7-8. As long as we get 4 hours of play in im fine with quiting any time after that.</p><p></p><p>Would you be ok with not missing any more than one game a month? I don't know what duties a coach has to attend to seeing as how I've never coached anything in my life. I just want to make sure that you will beable to attend games fairly regularly. We have had a problem with this in the past and it has recently been corrected and I would like to make sure it stays that way. Its nothing personal. </p><p></p><p>When I started the campaign I demanded that the group be familiar with Eberron but as the game progressed I found that thier schedules didn't permit extra reading so I am used to having the group not know too much about Eberron. Not to mention I use a custom storyline and some of the original printed material in Eberron is subject to change, almost at my whim. We all have pdfs for use during game so that you can familiarize your self when need be. But I wouldn't worry about knowing too much about the setting, however you may want to gloss through the campaign setting book when you get a chance.</p><p></p><p>I am keeping the group fairly small with no more than 4 players. However if a new player joins now it will be 5 players till our one player moves in about 4-6 weeks.</p><p></p><p>Myles d'Denieth, Human, Holy Warrior 8 (Custom Paladin Variant)</p><p>Rocky, Shifter, Barbarian 4/Fighter 1/ Ranger 2</p><p>Kanti, Human, Bard 7</p><p>Delrox (pronounced del-ROE), Elf, Wizard 8</p><p></p><p>There is also an NPC following the group around. I gave the group the feat Leadership for free for one player so that they could have a healer. They were severly in need of a divine caster. Rock is the character that will be leaving and though he is currently the "beat-stick" Myles is the "meat-shield" and can take his place as heavy hitter. The group could use a healer or divince caster willing to help heal the group. I encourage players to play what they want but the group MUST be well rounded. </p><p></p><p>Any player jumping in at this point will start at 7th level. I usually level the group every other game. We have ALOT of material per game and thus each game tends to be packed to the brim with a little of everything. Challenges are very difficult usually set at a couple levels above the group. As of yet, since starting at third level, no one has died yet. There was a VERY close call last game but they pulled through even with a player short. There is ALOT of magic and magic items. It balances the high challenges well. Currently I am only usings a certain list of WotC source material but I am always open to suggestions. </p><p></p><p>Alot of this is subject to change by the time any player actually joins considering the frequentcy with wich we meet to play and how often the group levels. </p><p></p><p>Felix hopefully I covered everything for you. Lemme know if I missed anything or if you have any other questions.</p></blockquote><p></p>
[QUOTE="Nikroecyst, post: 4181869, member: 47287"] I will talk to the current players and see what they think about pushing the game back to about 2 pm. I am ok with it but I will have to check with the players. We are scheduled to play from 1-6. If we push the start time back we will push the quit time back as well, im thinking 2-7. BUT we usually just play till some one has to leave. Which is usually around 7-8. As long as we get 4 hours of play in im fine with quiting any time after that. Would you be ok with not missing any more than one game a month? I don't know what duties a coach has to attend to seeing as how I've never coached anything in my life. I just want to make sure that you will beable to attend games fairly regularly. We have had a problem with this in the past and it has recently been corrected and I would like to make sure it stays that way. Its nothing personal. When I started the campaign I demanded that the group be familiar with Eberron but as the game progressed I found that thier schedules didn't permit extra reading so I am used to having the group not know too much about Eberron. Not to mention I use a custom storyline and some of the original printed material in Eberron is subject to change, almost at my whim. We all have pdfs for use during game so that you can familiarize your self when need be. But I wouldn't worry about knowing too much about the setting, however you may want to gloss through the campaign setting book when you get a chance. I am keeping the group fairly small with no more than 4 players. However if a new player joins now it will be 5 players till our one player moves in about 4-6 weeks. Myles d'Denieth, Human, Holy Warrior 8 (Custom Paladin Variant) Rocky, Shifter, Barbarian 4/Fighter 1/ Ranger 2 Kanti, Human, Bard 7 Delrox (pronounced del-ROE), Elf, Wizard 8 There is also an NPC following the group around. I gave the group the feat Leadership for free for one player so that they could have a healer. They were severly in need of a divine caster. Rock is the character that will be leaving and though he is currently the "beat-stick" Myles is the "meat-shield" and can take his place as heavy hitter. The group could use a healer or divince caster willing to help heal the group. I encourage players to play what they want but the group MUST be well rounded. Any player jumping in at this point will start at 7th level. I usually level the group every other game. We have ALOT of material per game and thus each game tends to be packed to the brim with a little of everything. Challenges are very difficult usually set at a couple levels above the group. As of yet, since starting at third level, no one has died yet. There was a VERY close call last game but they pulled through even with a player short. There is ALOT of magic and magic items. It balances the high challenges well. Currently I am only usings a certain list of WotC source material but I am always open to suggestions. Alot of this is subject to change by the time any player actually joins considering the frequentcy with wich we meet to play and how often the group levels. Felix hopefully I covered everything for you. Lemme know if I missed anything or if you have any other questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Gamers Seeking Gamers
Glen Burnie Md. Looking for a Player
Top