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Gliese 581g - A Tidally Locked DnD World
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<blockquote data-quote="Lanefan" data-source="post: 5344583" data-attributes="member: 29398"><p>I was talking about this with a friend last night and we realized there would be other massive differences in how such a world functioned, beyond physical things like weather, eclipses, and so forth:</p><p></p><p>Life.</p><p></p><p>The most basic things we take for granted would not happen on a locked world. Someone already alluded to sleep cycles - this is one. A creature's sleep cycle would base itself on factors other than day-night; perhaps even something so simple as the sleep cycle of its predators! Seasonal migrations would not happen, though some other migrations still might e.g. a creature that migrates inland to mate and lay eggs but otherwise lives at the seashore. Trees and plants would not have the seasonal bud-leaf-seed-dieback cycle we're used to, or at least not all in lockstep like in any given region on Earth; trees that shed their leaves would do so whenever they felt like it, and those cycles would be of widely-varying lengths depending on the needs of the particular plant and-or species. (the advantage here would be that one could probably find edible plants year-round) Hibernation would work much differently - bears, for example, might not all hibernate at once but instead evolve to hibernate at different times, thus allowing a given area to support more bears in total. And so forth.</p><p></p><p>Have fun designing that lot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5344583, member: 29398"] I was talking about this with a friend last night and we realized there would be other massive differences in how such a world functioned, beyond physical things like weather, eclipses, and so forth: Life. The most basic things we take for granted would not happen on a locked world. Someone already alluded to sleep cycles - this is one. A creature's sleep cycle would base itself on factors other than day-night; perhaps even something so simple as the sleep cycle of its predators! Seasonal migrations would not happen, though some other migrations still might e.g. a creature that migrates inland to mate and lay eggs but otherwise lives at the seashore. Trees and plants would not have the seasonal bud-leaf-seed-dieback cycle we're used to, or at least not all in lockstep like in any given region on Earth; trees that shed their leaves would do so whenever they felt like it, and those cycles would be of widely-varying lengths depending on the needs of the particular plant and-or species. (the advantage here would be that one could probably find edible plants year-round) Hibernation would work much differently - bears, for example, might not all hibernate at once but instead evolve to hibernate at different times, thus allowing a given area to support more bears in total. And so forth. Have fun designing that lot! :) Lanefan [/QUOTE]
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Gliese 581g - A Tidally Locked DnD World
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