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Globe of Invulnerability question
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<blockquote data-quote="Cheiromancer" data-source="post: 3180336" data-attributes="member: 141"><p>I'm not too sure how <em>globe of invulnerability</em> interacts with items. For instance, would a <em>lesser globe of invulnerability</em> prevent a <em>cloak of the bat</em> from allowing its owner to fly? Would a <em>globe of invulnerability</em> prevent <em>soulfire armor</em> from working (soulfire gives the benefit of a <em>death ward</em>, a 4th level spell.) I don't think the items are prevented from working; they don't cast the spell, but instead they grant the effect of the spell. Maybe that is too hair-splitting a distinction.</p><p></p><p>[sblock=Cloak of the Bat]</p><p></p><p>Fashioned of dark brown or black cloth, this cloak bestows a +5 competence bonus on Hide checks. The wearer is also able to hang upside down from the ceiling, like a bat.</p><p></p><p>By holding the edges of the garment, the wearer is able to fly as per the spell. If he desires, the wearer can actually polymorph himself into an ordinary bat and fly accordingly. (All possessions worn or carried are part of the transformation.) Flying, either with the cloak or in bat form, can be accomplished only in darkness (either under the night sky or in a lightless or near-lightless environment underground). Either of the flying powers is usable for up to 7 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for a like period of time.</p><p></p><p>Moderate transmutation; CL 7th; Craft Wondrous Item, fly, polymorph; Price 26,000 gp;Weight 1 lb. [/sblock]</p><p>[sblock=Globe of Invulnerability, Lesser]</p><p>Abjuration</p><p>Level: Sor/Wiz 4</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: 10 ft.</p><p>Area: 10-ft.-radius spherical emanation, centered on you</p><p>Duration: 1 round/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any such spells does not include the area of the lesser globe of invulnerability. Such spells fail to affect any target located within the globe. <strong>Excluded effects include spell-like abilities and spells or spell-like effects from items.</strong> However, any type of spell can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted dispel magic spell, but not by an area dispel magic. You can leave and return to the globe without penalty.</p><p></p><p>Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not dispelled.</p><p></p><p>If a given spell has more than one level depending on which character class is casting it, use the level appropriate to the caster to determine whether lesser globe of invulnerability stops it.</p><p>Material Component</p><p></p><p>A glass or crystal bead that shatters at the expiration of the spell. [/sblock]</p><p></p><p>Also, if one researched a higher level version of <em>globe of invulnerability</em> that suppressed 6th level spells, do you think it would work against an <em>antimagic field</em> or a <em>wall of force</em>? As far as I can tell a <em>globe of invulnerability</em> suppresses a <em>resilient sphere</em>, which is pretty similar to a <em>wall of force</em>. </p><p></p><p>[sblock=Resilient Sphere]</p><p>Evocation [Force]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: 1-ft.-diameter/level sphere, centered around a creature</p><p>Duration: 1 min./level (D)</p><p>Saving Throw: Reflex negates</p><p>Spell Resistance: Yes</p><p></p><p>A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere. The sphere contains its subject for the spell’s duration. The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, a disintegrate spell, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subject can breathe normally.</p><p></p><p>The subject may struggle, but the sphere cannot be physically moved either by people outside it or by the struggles of those within.</p><p>Material Component</p><p></p><p>A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic. [/sblock]</p><p>[sblock=Wall of Force]</p><p>Evocation [Force]</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Wall whose area is up to one 10-ft. square/level</p><p>Duration: 1 round /level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>A wall of force spell creates an invisible wall of force. The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most spells, including dispel magic. However, disintegrate immediately destroys it, as does a rod of cancellation, a sphere of annihilation, or a mage’s disjunction spell. Breath weapons and spells cannot pass through the wall in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). Gaze attacks can operate through a wall of force.</p><p></p><p>The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails.</p><p></p><p>Wall of force can be made permanent with a permanency spell.</p><p>Material Component</p><p></p><p>A pinch of powder made from a clear gem. [/sblock]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3180336, member: 141"] I'm not too sure how [i]globe of invulnerability[/i] interacts with items. For instance, would a [i]lesser globe of invulnerability[/i] prevent a [i]cloak of the bat[/i] from allowing its owner to fly? Would a [i]globe of invulnerability[/i] prevent [i]soulfire armor[/i] from working (soulfire gives the benefit of a [i]death ward[/i], a 4th level spell.) I don't think the items are prevented from working; they don't cast the spell, but instead they grant the effect of the spell. Maybe that is too hair-splitting a distinction. [sblock=Cloak of the Bat] Fashioned of dark brown or black cloth, this cloak bestows a +5 competence bonus on Hide checks. The wearer is also able to hang upside down from the ceiling, like a bat. By holding the edges of the garment, the wearer is able to fly as per the spell. If he desires, the wearer can actually polymorph himself into an ordinary bat and fly accordingly. (All possessions worn or carried are part of the transformation.) Flying, either with the cloak or in bat form, can be accomplished only in darkness (either under the night sky or in a lightless or near-lightless environment underground). Either of the flying powers is usable for up to 7 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for a like period of time. Moderate transmutation; CL 7th; Craft Wondrous Item, fly, polymorph; Price 26,000 gp;Weight 1 lb. [/sblock] [sblock=Globe of Invulnerability, Lesser] Abjuration Level: Sor/Wiz 4 Components: V, S, M Casting Time: 1 standard action Range: 10 ft. Area: 10-ft.-radius spherical emanation, centered on you Duration: 1 round/level (D) Saving Throw: None Spell Resistance: No An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any such spells does not include the area of the lesser globe of invulnerability. Such spells fail to affect any target located within the globe. [b]Excluded effects include spell-like abilities and spells or spell-like effects from items.[/b] However, any type of spell can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted dispel magic spell, but not by an area dispel magic. You can leave and return to the globe without penalty. Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not dispelled. If a given spell has more than one level depending on which character class is casting it, use the level appropriate to the caster to determine whether lesser globe of invulnerability stops it. Material Component A glass or crystal bead that shatters at the expiration of the spell. [/sblock] Also, if one researched a higher level version of [i]globe of invulnerability[/i] that suppressed 6th level spells, do you think it would work against an [i]antimagic field[/i] or a [i]wall of force[/i]? As far as I can tell a [i]globe of invulnerability[/i] suppresses a [i]resilient sphere[/i], which is pretty similar to a [i]wall of force[/i]. [sblock=Resilient Sphere] Evocation [Force] Level: Sor/Wiz 4 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: 1-ft.-diameter/level sphere, centered around a creature Duration: 1 min./level (D) Saving Throw: Reflex negates Spell Resistance: Yes A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere. The sphere contains its subject for the spell’s duration. The sphere is not subject to damage of any sort except from a rod of cancellation, a rod of negation, a disintegrate spell, or a targeted dispel magic spell. These effects destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subject can breathe normally. The subject may struggle, but the sphere cannot be physically moved either by people outside it or by the struggles of those within. Material Component A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic. [/sblock] [sblock=Wall of Force] Evocation [Force] Level: Sor/Wiz 5 Components: V, S, M Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Effect: Wall whose area is up to one 10-ft. square/level Duration: 1 round /level (D) Saving Throw: None Spell Resistance: No A wall of force spell creates an invisible wall of force. The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most spells, including dispel magic. However, disintegrate immediately destroys it, as does a rod of cancellation, a sphere of annihilation, or a mage’s disjunction spell. Breath weapons and spells cannot pass through the wall in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). Gaze attacks can operate through a wall of force. The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the spell fails. Wall of force can be made permanent with a permanency spell. Material Component A pinch of powder made from a clear gem. [/sblock] [/QUOTE]
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