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Gloom Revised Edition now available
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<blockquote data-quote="Flobby" data-source="post: 9079714" data-attributes="member: 8569"><p><a href="https://www.drivethrurpg.com/product/439531/The-Gloom-Revised-Edition" target="_blank"><strong>The Gloom, Revised Edition is now out in PDF on DrivethruRPG</strong></a><strong>!</strong></p><p><strong></strong></p><p><strong>A spooky role-playing game for kids!</strong></p><p><strong></strong></p><p><strong>The Gloom<strong>, Revised Edition</strong></strong> is a role-playing game for kids (and the kid-at-heart) where you play kids on spooky adventures. The rules are simple enough for kids, but meaty enough for grown-ups to enjoy too. For ages 6 and up.</p><p></p><p>This <strong>revised edition</strong> features new art, new layout, new character sheets, rule clarifications and revisions, and a more streamlined setting. The basic rules are unchanged for the most part however, so it is not quite a second edition.</p><p></p><p>In <strong>The Gloom</strong> you play modern elementary school kids living in a small town. The town seems ordinary at first glance, but strange, inexplicable things happen there. Sightings of ghosts, monsters, and fairies, unexplained disappearances — the list goes on and on. And you’re not just an ordinary kid: Maybe you can read minds or maybe you are part werewolf, vampire, or elf.</p><p></p><p>Although most dismiss the town’s mysteries as rumor and legend, in reality it is a place where the veil between worlds is thin. Imperceptible to most, there is a whole other world overlaying our own — a world of shadow called “the Gloom” — and a secret war between the creatures of shadow and our own.</p><p></p><p><strong>The Rules</strong>: Players make checks based on one of four <strong>Traits</strong>, which can be modified with abilities or by spending <strong>Essence</strong>. <strong>Essence</strong> is also used to activate some abilities. Players can also alter their luck or even the story itself by spending <strong>Story Points</strong>.</p><p></p><p><strong>Character Creation</strong>: Choose one of six roles such as <strong>Nerd</strong> or <strong>Weirdo</strong>, and four ancestries like <strong>Werecreature</strong> or <strong>Psychic</strong>. Later as you discover the true nature of the world and join the fight against the creatures of the Gloom and their allies, you pick your <strong>athame</strong> — a mysterious weapon that grants special abilities. Customize your character further with gear and mystical items.</p><p></p><p>The book includes around 30 creatures, printable mystical item cards, tokens, and character sheets, and a few sample adventures to get you started.</p><p></p><p>The Gloom is a role-playing game I made for my kids who were at the time too young to play most of the other games I had on my shelf. It is based on the same rules as Six Realms — a fantasy RPG my kids and I made together — with some tweaks here and there. They loved it, so hopefully you will too.</p></blockquote><p></p>
[QUOTE="Flobby, post: 9079714, member: 8569"] [URL='https://www.drivethrurpg.com/product/439531/The-Gloom-Revised-Edition'][B]The Gloom, Revised Edition is now out in PDF on DrivethruRPG[/B][/URL][B]! A spooky role-playing game for kids! The Gloom[B], Revised Edition[/B][/B] is a role-playing game for kids (and the kid-at-heart) where you play kids on spooky adventures. The rules are simple enough for kids, but meaty enough for grown-ups to enjoy too. For ages 6 and up. This [B]revised edition[/B] features new art, new layout, new character sheets, rule clarifications and revisions, and a more streamlined setting. The basic rules are unchanged for the most part however, so it is not quite a second edition. In [B]The Gloom[/B] you play modern elementary school kids living in a small town. The town seems ordinary at first glance, but strange, inexplicable things happen there. Sightings of ghosts, monsters, and fairies, unexplained disappearances — the list goes on and on. And you’re not just an ordinary kid: Maybe you can read minds or maybe you are part werewolf, vampire, or elf. Although most dismiss the town’s mysteries as rumor and legend, in reality it is a place where the veil between worlds is thin. Imperceptible to most, there is a whole other world overlaying our own — a world of shadow called “the Gloom” — and a secret war between the creatures of shadow and our own. [B]The Rules[/B]: Players make checks based on one of four [B]Traits[/B], which can be modified with abilities or by spending [B]Essence[/B]. [B]Essence[/B] is also used to activate some abilities. Players can also alter their luck or even the story itself by spending [B]Story Points[/B]. [B]Character Creation[/B]: Choose one of six roles such as [B]Nerd[/B] or [B]Weirdo[/B], and four ancestries like [B]Werecreature[/B] or [B]Psychic[/B]. Later as you discover the true nature of the world and join the fight against the creatures of the Gloom and their allies, you pick your [B]athame[/B] — a mysterious weapon that grants special abilities. Customize your character further with gear and mystical items. The book includes around 30 creatures, printable mystical item cards, tokens, and character sheets, and a few sample adventures to get you started. The Gloom is a role-playing game I made for my kids who were at the time too young to play most of the other games I had on my shelf. It is based on the same rules as Six Realms — a fantasy RPG my kids and I made together — with some tweaks here and there. They loved it, so hopefully you will too. [/QUOTE]
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