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Gloomblade?
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<blockquote data-quote="VBMEW-01" data-source="post: 4110036" data-attributes="member: 61872"><p>This is the best version I could find, it doesnt seem complete</p><p></p><p><strong>Shadar-kai Gloomblade</strong></p><p>Level 6 Skirmisher</p><p>Medium shadow humanoid</p><p>Init +8</p><p>Senses low-light vision; Perception +5</p><p>HP 54 Bloodied 27</p><p>AC 20 Fortitude 16 Ref 18 Will 19</p><p>Shadow’s Child If a shadar-kai moves 4 or more squares during its turn it has a +2 AC and Ref against targeted attacks for 1 round.</p><p>Shadow Fade Move, must be in dim light or darkness; the shadar-kai gloomblade disappears. It occupies no space and cannot be targeted. It can activate backfire sword and perceive the location it just left, but can take no other actions. At the end of the gloomblade’s next turn, it reappears in the square it previously occupied or the nearest legal adjacent square of its choice.</p><p>Speed 6</p><p>Shadow Jaunt Move; teleport 10 squares. The origin and the destination must be in darkness or in dim light.</p><p>Melee Sword Standard; +11 vs. AC; 1d8+3 damage.</p><p>Backfire Sword Recharge each time shadow face is used. Standard; +1d6 necrotic damage and ongoing 10 fire damage. This effect on weapon ends if it is dropped, when the attack hits, or after 5 minutes. The extra damage stacks with that from dance of death.</p><p>Dance of Death Melee attacks made after a move or charge deal +1d6 necrotic damage.</p><p>Alignment Unaligned Languages Common</p><p>Skills: Stealth +16</p><p>Str 17 (+3/+6) Dex 20 (+5/+7) Wis 15 (+2/+5)</p><p>Con 12 (+1/+4) Int 10 (+0/+3) Cha 11 (+0/+3)</p><p>Equipment leather armor, spiked chain</p><p></p><p></p><p>Also, in case you dont have it....</p><p></p><p><strong>Shadar-kai Chainfighter </strong> Level 6 Skirmisher</p><p>Medium shadow humanoid XP 250</p><p>Initiative +9 Senses Perception +5; low-light vision</p><p>HP 54; Bloodied 27</p><p>AC 20; Fortitude 19, Reflex19, Will 17</p><p>Speed 6; see also dance of death and shadow jaunt</p><p>Spiked Chain (standard; at-will) • Weapon</p><p>Reach 2; +11 vs. AC; 2d4+3 damage.</p><p>Dance of Death (standard, recharge 6) • Necrotic Weapon</p><p>The shadar-kai chainfighter shifts 6 squares and makes 3 spiked</p><p>chain attacks at any points during his move. He can only attack</p><p>a given enemy once, but he deals an extra 1d6 necrotic damage</p><p>with each successful hit.</p><p>Shadow Jaunt (move; encounter) • Teleportation</p><p>The shadar-kai chainfighter teleports 3 squares and becomes</p><p>insubstantial until the start of his next turn.</p><p>Alignment Unaligned Languages Common</p><p>Skills: Acrobatics +14, Stealth +14</p><p>Str 17 (+6) Dex 18 (+7) Wis 14 (+5)</p><p>Con 12 (+4) Int 10 (+3) Cha 11 (+3)</p><p>Equipment leather armor, spiked chain</p></blockquote><p></p>
[QUOTE="VBMEW-01, post: 4110036, member: 61872"] This is the best version I could find, it doesnt seem complete [B]Shadar-kai Gloomblade[/B] Level 6 Skirmisher Medium shadow humanoid Init +8 Senses low-light vision; Perception +5 HP 54 Bloodied 27 AC 20 Fortitude 16 Ref 18 Will 19 Shadow’s Child If a shadar-kai moves 4 or more squares during its turn it has a +2 AC and Ref against targeted attacks for 1 round. Shadow Fade Move, must be in dim light or darkness; the shadar-kai gloomblade disappears. It occupies no space and cannot be targeted. It can activate backfire sword and perceive the location it just left, but can take no other actions. At the end of the gloomblade’s next turn, it reappears in the square it previously occupied or the nearest legal adjacent square of its choice. Speed 6 Shadow Jaunt Move; teleport 10 squares. The origin and the destination must be in darkness or in dim light. Melee Sword Standard; +11 vs. AC; 1d8+3 damage. Backfire Sword Recharge each time shadow face is used. Standard; +1d6 necrotic damage and ongoing 10 fire damage. This effect on weapon ends if it is dropped, when the attack hits, or after 5 minutes. The extra damage stacks with that from dance of death. Dance of Death Melee attacks made after a move or charge deal +1d6 necrotic damage. Alignment Unaligned Languages Common Skills: Stealth +16 Str 17 (+3/+6) Dex 20 (+5/+7) Wis 15 (+2/+5) Con 12 (+1/+4) Int 10 (+0/+3) Cha 11 (+0/+3) Equipment leather armor, spiked chain Also, in case you dont have it.... [B]Shadar-kai Chainfighter [/B] Level 6 Skirmisher Medium shadow humanoid XP 250 Initiative +9 Senses Perception +5; low-light vision HP 54; Bloodied 27 AC 20; Fortitude 19, Reflex19, Will 17 Speed 6; see also dance of death and shadow jaunt Spiked Chain (standard; at-will) • Weapon Reach 2; +11 vs. AC; 2d4+3 damage. Dance of Death (standard, recharge 6) • Necrotic Weapon The shadar-kai chainfighter shifts 6 squares and makes 3 spiked chain attacks at any points during his move. He can only attack a given enemy once, but he deals an extra 1d6 necrotic damage with each successful hit. Shadow Jaunt (move; encounter) • Teleportation The shadar-kai chainfighter teleports 3 squares and becomes insubstantial until the start of his next turn. Alignment Unaligned Languages Common Skills: Acrobatics +14, Stealth +14 Str 17 (+6) Dex 18 (+7) Wis 14 (+5) Con 12 (+4) Int 10 (+3) Cha 11 (+3) Equipment leather armor, spiked chain [/QUOTE]
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