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Gloomhaven RPG Will Have More Than 600 Miniatures
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<blockquote data-quote="Willie the Duck" data-source="post: 8997695" data-attributes="member: 6799660"><p>Also how people react to it. Much of the removing or adding cards* is just playing around with probability -- akin to taking your D20 and slapping a sticker with a second '19' over the spot that normally says '8'. Normally in a TTRPG I would say something like 'if you want to improve my success chance, just lower the target number by a point or two, stop dinking around with these roundabout ways of accomplishing the same thing.' However, in Gloomhaven, it feels different (enjoyable) to be faffing around with meta-mechanics all over the place.</p><p><span style="font-size: 9px">*Some of it is akin to adding a 'trip' rider to your attack roll, but those are the exceptions</span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8997695, member: 6799660"] Also how people react to it. Much of the removing or adding cards* is just playing around with probability -- akin to taking your D20 and slapping a sticker with a second '19' over the spot that normally says '8'. Normally in a TTRPG I would say something like 'if you want to improve my success chance, just lower the target number by a point or two, stop dinking around with these roundabout ways of accomplishing the same thing.' However, in Gloomhaven, it feels different (enjoyable) to be faffing around with meta-mechanics all over the place. [SIZE=1]*Some of it is akin to adding a 'trip' rider to your attack roll, but those are the exceptions[/SIZE] [/QUOTE]
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Gloomhaven RPG Will Have More Than 600 Miniatures
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