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Glorantha - a d20 setting?
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<blockquote data-quote="The Greene Knight" data-source="post: 5106495" data-attributes="member: 88416"><p>These are the three magic types as described in RuneQuest. They don't have to be translated exactly this way in d20. Cue HeroQuest and the way it does magic.</p><p></p><p></p><p>You could create a houserule akin to rituals in 4e, or some way for commoners to perform some minor spell equivalents in daily life, without it necessarily jeopardizing the casting system you use for plain spellcasters, whether its Vancian, Spell points... whatever it may be.</p><p></p><p></p><p>You could change the nature of magic items in d20 by assuming that some mundane items have some bonuses due to craftsmanship or other sources than straight up magic. It all depends on how you interpret it. </p><p></p><p>My point is, thinking in RuneQuest terms won't be helpful, because RQ and d20 are obviously not the same thing, with, in some cases, opposite philosophies as to the way this or that concept is handled by the rules, as far as the emulation is concerned. This does NOT mean, however, that d20 can't mesh well with Glorantha with a bit of work. It absolutely can, IMO.</p><p></p><p>If you want Glorantha d20 to feel exactly like RuneQuest Glorantha felt back in the day, you're screwed, just like the way the guys designing HeroWars would have been screwed if they had attempted to recreate the RQ feel stricto sensu.</p></blockquote><p></p>
[QUOTE="The Greene Knight, post: 5106495, member: 88416"] These are the three magic types as described in RuneQuest. They don't have to be translated exactly this way in d20. Cue HeroQuest and the way it does magic. You could create a houserule akin to rituals in 4e, or some way for commoners to perform some minor spell equivalents in daily life, without it necessarily jeopardizing the casting system you use for plain spellcasters, whether its Vancian, Spell points... whatever it may be. You could change the nature of magic items in d20 by assuming that some mundane items have some bonuses due to craftsmanship or other sources than straight up magic. It all depends on how you interpret it. My point is, thinking in RuneQuest terms won't be helpful, because RQ and d20 are obviously not the same thing, with, in some cases, opposite philosophies as to the way this or that concept is handled by the rules, as far as the emulation is concerned. This does NOT mean, however, that d20 can't mesh well with Glorantha with a bit of work. It absolutely can, IMO. If you want Glorantha d20 to feel exactly like RuneQuest Glorantha felt back in the day, you're screwed, just like the way the guys designing HeroWars would have been screwed if they had attempted to recreate the RQ feel stricto sensu. [/QUOTE]
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