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General Tabletop Discussion
*Pathfinder & Starfinder
Gloves of Storing: Clarification
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<blockquote data-quote="Kyanus Ren" data-source="post: 943999" data-attributes="member: 8424"><p>I was wondering to what extent the gloves of storing can be used to store items with spells cast upon them. In the description of the item is states that items within thr gloves are held in suspended animation (the example given is that a torch can be placed within and it will not burn out; or something like that). In my campaign, one of my players wondered if he could cast a spell on a shield and a weapon (such as magic weapon, magic vestment, etc) and not have the durations expire while stored within the gloves. Thus far I have allowed it. The effect, however, is to give the character virtually a permanent +4 shield (as he is a 12th lvl caster casting magic vestment); or a permanent +4 weapon (or he uses a spell to grant his weapon the flaming quality). The weapons and shield become permanent because they are only used during battle and thus the durations virtually never expire. </p><p> I guess my question toa ll of you is do you think the gloves are a balanced item. If not, what do you do in your campaigns to balance them out. I have no plans of changing what they do in my campaign while my current player is using them (I dont think it would be fair to suddenly change their use on him all of a sudden), but for future uses of the item, what to do with them. (Other than not have them so readily available). Any comments or opinions would be greatly appreciated.</p></blockquote><p></p>
[QUOTE="Kyanus Ren, post: 943999, member: 8424"] I was wondering to what extent the gloves of storing can be used to store items with spells cast upon them. In the description of the item is states that items within thr gloves are held in suspended animation (the example given is that a torch can be placed within and it will not burn out; or something like that). In my campaign, one of my players wondered if he could cast a spell on a shield and a weapon (such as magic weapon, magic vestment, etc) and not have the durations expire while stored within the gloves. Thus far I have allowed it. The effect, however, is to give the character virtually a permanent +4 shield (as he is a 12th lvl caster casting magic vestment); or a permanent +4 weapon (or he uses a spell to grant his weapon the flaming quality). The weapons and shield become permanent because they are only used during battle and thus the durations virtually never expire. I guess my question toa ll of you is do you think the gloves are a balanced item. If not, what do you do in your campaigns to balance them out. I have no plans of changing what they do in my campaign while my current player is using them (I dont think it would be fair to suddenly change their use on him all of a sudden), but for future uses of the item, what to do with them. (Other than not have them so readily available). Any comments or opinions would be greatly appreciated. [/QUOTE]
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Gloves of Storing: Clarification
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