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General Tabletop Discussion
*Dungeons & Dragons
Glyph of Warding: what constitutes "harmful"?
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<blockquote data-quote="JESawyer" data-source="post: 163137" data-attributes="member: 4329"><p>Hello. I was reading the description of Glyph of Warding when I came across a perplexing sentence (page 210 of the Player's Handbook, 8th full paragraph):</p><p></p><p></p><p></p><p>What constitutes "harmful"? I thought of a nice situation that a cleric of Lathander could be in: trapped in a graveyard full of undead, the party is required to rest until dawn. The cleric casts several Glyphs of Warding around the camp and shoves Cure Moderate Wounds into them. If the undead walk over it, <em>blammo</em>, instant damage. If the PCs run low on hit points, they can run into the Glyphs and get some quick healing. On the other side of the coin, let's say you have an evil vampire cleric with hordes of undead servants. To protect his lair, he shoves Inflict Moderate Wounds in a bunch of Glyphs of Warding. It has the same overall effect.</p><p></p><p>Of course, there are other examples of context-specific "harm" coming about from otherwise benign spells. A cleric could cast Daylight into a Glyph if he or she expects drow to come running through the area, for instance. Am I being too broad in my interpretation?</p></blockquote><p></p>
[QUOTE="JESawyer, post: 163137, member: 4329"] Hello. I was reading the description of Glyph of Warding when I came across a perplexing sentence (page 210 of the Player's Handbook, 8th full paragraph): What constitutes "harmful"? I thought of a nice situation that a cleric of Lathander could be in: trapped in a graveyard full of undead, the party is required to rest until dawn. The cleric casts several Glyphs of Warding around the camp and shoves Cure Moderate Wounds into them. If the undead walk over it, [i]blammo[/i], instant damage. If the PCs run low on hit points, they can run into the Glyphs and get some quick healing. On the other side of the coin, let's say you have an evil vampire cleric with hordes of undead servants. To protect his lair, he shoves Inflict Moderate Wounds in a bunch of Glyphs of Warding. It has the same overall effect. Of course, there are other examples of context-specific "harm" coming about from otherwise benign spells. A cleric could cast Daylight into a Glyph if he or she expects drow to come running through the area, for instance. Am I being too broad in my interpretation? [/QUOTE]
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