Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Glyph of Warding
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadow145" data-source="post: 1803216" data-attributes="member: 10718"><p>Thanks for the input. Much appreciated. </p><p></p><p>I'm not sure if putting one on the inside of a door would work, I always envisioned the glyph exploding out and hitting the PC. That, and I'm likely to get lynched by my players for a trick like that. However if it didn't go off going into the room no one would expect to get hit by the glyph on the way out of the room. </p><p></p><p>The adventure I'm running says the door is supposed to have two glyphs that do negative energy damage, and in 3.5 you can't put two on a single door, and they can't be negative energy either. I'm thinking about changing it to either put one on the door and one on a chest in the room, or put on on the door and one on the 5' square just on the other side of the door, which could also lead to the aforementioned lynching, as well as making the party overparanoid of anywhere they step. Very annoying when that happens. I guess I might as well go sonic, they would resist it as well as they would have resisted the negatve energy. </p><p></p><p>Most likely what will happen is the ranger (acting as rogue since the last rogue bought it) will not find it, and take the damage. Cleric will heal ranger, they will go in the room and set off the one on the chest. Cleric will heal ranger. Then they go and fight the rest of the baddies, minus some healing spells. </p><p></p><p>But reading up on Glyph made me want to ask these questions.</p></blockquote><p></p>
[QUOTE="Shadow145, post: 1803216, member: 10718"] Thanks for the input. Much appreciated. I'm not sure if putting one on the inside of a door would work, I always envisioned the glyph exploding out and hitting the PC. That, and I'm likely to get lynched by my players for a trick like that. However if it didn't go off going into the room no one would expect to get hit by the glyph on the way out of the room. The adventure I'm running says the door is supposed to have two glyphs that do negative energy damage, and in 3.5 you can't put two on a single door, and they can't be negative energy either. I'm thinking about changing it to either put one on the door and one on a chest in the room, or put on on the door and one on the 5' square just on the other side of the door, which could also lead to the aforementioned lynching, as well as making the party overparanoid of anywhere they step. Very annoying when that happens. I guess I might as well go sonic, they would resist it as well as they would have resisted the negatve energy. Most likely what will happen is the ranger (acting as rogue since the last rogue bought it) will not find it, and take the damage. Cleric will heal ranger, they will go in the room and set off the one on the chest. Cleric will heal ranger. Then they go and fight the rest of the baddies, minus some healing spells. But reading up on Glyph made me want to ask these questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Glyph of Warding
Top