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Glyph of Warding
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<blockquote data-quote="DM-Rocco" data-source="post: 7923747" data-attributes="member: 14451"><p>Glyph of Warding says, "If the surface or object is moved more than 10 feet from where you cast the spell, the Glyph is broken, and the spell ends without being triggered."</p><p></p><p>So if you cast the spell on a flagstone in the ground, that is a location correct? So you could, in theory, dig up the flagstone and carry it around with you because that is the "location" where you cast the spell correct?</p><p></p><p>If your counter-argument is that the "location" is fixed forever on the exact spot where you cast the spell, then I would counter with Einstein and the theory of space-time. The universe is forever expanding so you will never have the "exact" same place in time and space ever so the spell would never trigger...just saying <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 7923747, member: 14451"] Glyph of Warding says, "If the surface or object is moved more than 10 feet from where you cast the spell, the Glyph is broken, and the spell ends without being triggered." So if you cast the spell on a flagstone in the ground, that is a location correct? So you could, in theory, dig up the flagstone and carry it around with you because that is the "location" where you cast the spell correct? If your counter-argument is that the "location" is fixed forever on the exact spot where you cast the spell, then I would counter with Einstein and the theory of space-time. The universe is forever expanding so you will never have the "exact" same place in time and space ever so the spell would never trigger...just saying :P [/QUOTE]
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