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Glyph Seals from Magic Item Compendium
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<blockquote data-quote="Atavar" data-source="post: 3402242" data-attributes="member: 7136"><p>Basically, here is how the glyph seal works:</p><p></p><p>1. Caster casts any arcane or divine spell (2nd level or lower for glyph seal, 5th level or lower for greater glyph seal) into the glyph seal. This is called "keying" the seal.</p><p></p><p>2. Caster sticks the seal against any nonmagical, nonliving object. This effectively places a glyph, like a glyph of warding, upon the object, triggered as the caster wishes. The glyph seal itself also stays on the object, hidden, but easily found by the caster. At this point the glyph seal is emptied of its spell (the spell/glyph itself is now on the touched object), but the glyph seal item can be recovered and filled with another spell later.</p><p></p><p>3. The glyph is triggered (e.g. by opening the object), releasing the stored spell upon the one who triggered the glyph, or centered upon him, just as with the glyph of warding spell.</p><p></p><p>The glyph of warding spell, however, specifically says that you can only put HARMFUL spells within a glyph of warding; the intent is for the glyph to always harm whoever triggers it. The potential for abuse, then, with the glyph seal magic item is that it places no such restriction on the spells that can be stored within it; ANY arcane or divine spell can be stored, not just harmful ones.</p><p></p><p>I'm tempted to rule that you can only put harmful spells within a glyph seal, just as with the glyph of warding spell. It still broadens the spells you can use, since the glyph of warding spell limits the spells even further to the spells known by the caster, and since glyph of warding is a Clr 3 spell, that means only cleric spells may be used with the glyph of warding spell, while ANY arcane or divine spell of appropriate level may be used with the glyph seal items.</p><p></p><p>Later,</p><p></p><p>Atavar</p></blockquote><p></p>
[QUOTE="Atavar, post: 3402242, member: 7136"] Basically, here is how the glyph seal works: 1. Caster casts any arcane or divine spell (2nd level or lower for glyph seal, 5th level or lower for greater glyph seal) into the glyph seal. This is called "keying" the seal. 2. Caster sticks the seal against any nonmagical, nonliving object. This effectively places a glyph, like a glyph of warding, upon the object, triggered as the caster wishes. The glyph seal itself also stays on the object, hidden, but easily found by the caster. At this point the glyph seal is emptied of its spell (the spell/glyph itself is now on the touched object), but the glyph seal item can be recovered and filled with another spell later. 3. The glyph is triggered (e.g. by opening the object), releasing the stored spell upon the one who triggered the glyph, or centered upon him, just as with the glyph of warding spell. The glyph of warding spell, however, specifically says that you can only put HARMFUL spells within a glyph of warding; the intent is for the glyph to always harm whoever triggers it. The potential for abuse, then, with the glyph seal magic item is that it places no such restriction on the spells that can be stored within it; ANY arcane or divine spell can be stored, not just harmful ones. I'm tempted to rule that you can only put harmful spells within a glyph seal, just as with the glyph of warding spell. It still broadens the spells you can use, since the glyph of warding spell limits the spells even further to the spells known by the caster, and since glyph of warding is a Clr 3 spell, that means only cleric spells may be used with the glyph of warding spell, while ANY arcane or divine spell of appropriate level may be used with the glyph seal items. Later, Atavar [/QUOTE]
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Glyph Seals from Magic Item Compendium
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