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Glyph Seals from Magic Item Compendium
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<blockquote data-quote="FatherTome" data-source="post: 3402337" data-attributes="member: 50815"><p>I'm the player of Atavar's who brought this up, and there's a couple important notes on Glyph Seal (and the Greater) version.</p><p></p><p>The language is pretty specific - it states "any arcane or divine spell of 2nd level or lower". Second, it's activated just as the 'spell glyph' function as in Glyph of Warding.</p><p></p><p>This has some important points - first, the glyph is triggered when a creature enters the warded area (if warded over an area) or opens the warded object (if, for example, a ward or chest is opened). It can also be set to trigger when a creature passes the glyph, but this is similar enough to the area effect as to be functionally identical.</p><p></p><p>Second, the spell glyph function is very specific about targetting - the creature who triggers the glyph is the target of the spell, or if the spell affects an area, the spell is centered on the creature who triggered it. Similarily, if the spell is a Summon Monster or Summon Natures Ally or similar spell, the summoned creature appears as close to the triggering creature as possible and attacks.</p><p></p><p>That being said, Atavar told me I would have to run any spells I wanted to potentially place into the glyph seal by him beforehand, so I tossed out a few spells I would probably use on a regular basis for consumption. </p><p></p><p>In that list I deliberately included two personal-range spells - Invisibility Purge and Righteous Might. Now, there is a magic item that mimics the effect of Invisibility Purge (the Lantern of Revealing, if I remember correctly) but it's short range, suffers the limitations of Invisibility Purge (which is really a combat-type spell, given the radius), and it's frankly expensive. Goggles of Continual See Invisibility cost much less according to the RAW, and pair that with a Wand of Glitterdust and you've got much the same effect as Invisibility Purge in a pinch with much less hassle, with much greater range.</p><p></p><p>Righteous Might's inclusion on that list has to do with my continued desire to find an acceptable substitute for Enlarge Person. EP is a pretty terrible spell when you compare it to Animal Growth, which not only gives the proper bonuses for increasing in size (which Enlarge Person does not) but also gives damage reduction (magic) and a natural armor bonus to boot. Even so, I would still use Enlarge Person on our fighter if he wasn't a Warforged and thus not a valid target for the spell.</p><p></p><p>Righteous Might, on the other hand, while still inferior to Animal Growth, gives enough of a bonus to make it more worthwhile to cast on a fighter - but being a personal range spell, it serves only to infuriate me since to get it on the fighter even once a day I would have to purchase the rather overpriced Ring of Spell Storing, or create a command-word item that functions once a day (which would cost 16,200 GP - not cheap for a party of 9th level characters).</p><p></p><p>Back on topic - there are plenty of spells that, under these circumstances, make sense to be allowable for use on a Glyph Seal. The question then becomes a matter of balance, which is why I'm running spells by Atavar beforehand.</p><p></p><p>As for a Ring of Spell Storing, I personally think that the item is frankly overpriced, but the increased cost can be at least partially attributed to the fact that you aren't restricted to a single spell,you can target the spell as appropriate, and it only takes a single standard action per use, meaning that you could use it offensively (dropping a Meteor Swarm into the ring for future use, for example). The Glyph Seal ordinarily does something different, and I saw a way that it could be exploited to do something similar (much like Fire Trap could be exploited to create Fire Trap arrows in 2nd edition).</p><p></p><p>I get the feeling that WotC is going to errata the cost, however.</p><p></p><p></p><p>- Tome</p></blockquote><p></p>
[QUOTE="FatherTome, post: 3402337, member: 50815"] I'm the player of Atavar's who brought this up, and there's a couple important notes on Glyph Seal (and the Greater) version. The language is pretty specific - it states "any arcane or divine spell of 2nd level or lower". Second, it's activated just as the 'spell glyph' function as in Glyph of Warding. This has some important points - first, the glyph is triggered when a creature enters the warded area (if warded over an area) or opens the warded object (if, for example, a ward or chest is opened). It can also be set to trigger when a creature passes the glyph, but this is similar enough to the area effect as to be functionally identical. Second, the spell glyph function is very specific about targetting - the creature who triggers the glyph is the target of the spell, or if the spell affects an area, the spell is centered on the creature who triggered it. Similarily, if the spell is a Summon Monster or Summon Natures Ally or similar spell, the summoned creature appears as close to the triggering creature as possible and attacks. That being said, Atavar told me I would have to run any spells I wanted to potentially place into the glyph seal by him beforehand, so I tossed out a few spells I would probably use on a regular basis for consumption. In that list I deliberately included two personal-range spells - Invisibility Purge and Righteous Might. Now, there is a magic item that mimics the effect of Invisibility Purge (the Lantern of Revealing, if I remember correctly) but it's short range, suffers the limitations of Invisibility Purge (which is really a combat-type spell, given the radius), and it's frankly expensive. Goggles of Continual See Invisibility cost much less according to the RAW, and pair that with a Wand of Glitterdust and you've got much the same effect as Invisibility Purge in a pinch with much less hassle, with much greater range. Righteous Might's inclusion on that list has to do with my continued desire to find an acceptable substitute for Enlarge Person. EP is a pretty terrible spell when you compare it to Animal Growth, which not only gives the proper bonuses for increasing in size (which Enlarge Person does not) but also gives damage reduction (magic) and a natural armor bonus to boot. Even so, I would still use Enlarge Person on our fighter if he wasn't a Warforged and thus not a valid target for the spell. Righteous Might, on the other hand, while still inferior to Animal Growth, gives enough of a bonus to make it more worthwhile to cast on a fighter - but being a personal range spell, it serves only to infuriate me since to get it on the fighter even once a day I would have to purchase the rather overpriced Ring of Spell Storing, or create a command-word item that functions once a day (which would cost 16,200 GP - not cheap for a party of 9th level characters). Back on topic - there are plenty of spells that, under these circumstances, make sense to be allowable for use on a Glyph Seal. The question then becomes a matter of balance, which is why I'm running spells by Atavar beforehand. As for a Ring of Spell Storing, I personally think that the item is frankly overpriced, but the increased cost can be at least partially attributed to the fact that you aren't restricted to a single spell,you can target the spell as appropriate, and it only takes a single standard action per use, meaning that you could use it offensively (dropping a Meteor Swarm into the ring for future use, for example). The Glyph Seal ordinarily does something different, and I saw a way that it could be exploited to do something similar (much like Fire Trap could be exploited to create Fire Trap arrows in 2nd edition). I get the feeling that WotC is going to errata the cost, however. - Tome [/QUOTE]
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