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<blockquote data-quote="prabe" data-source="post: 7941112" data-attributes="member: 7016699"><p>Allow the attacks to grapple at range, and the characters that don't escape the grapple can be moved per the rules for grappling? I'd probably use Advantage if someone had two or more harpoons (or whatever) attached.</p><p></p><p></p><p></p><p>If you don't want to have people roll saves every round and you want some variability, maybe have the caster roll to set the DC and compare it to passives at (I presume ...?) at the start of the round? Use the mechanics for a spell attack to set the DC every round? I suppose one roll might be quicker than one per PC. Get the passive save numbers from your players before combat begins.</p><p></p><p></p><p></p><p>I've told players at my tables it's possible, but I don't know if anyone ever has done so.</p><p></p><p></p><p></p><p>This sounds like some sort of opposed check. Strength (Athletics) on the part of the aquatic things opposed by Strength or Dexterity (Water Vehicles). I might give Advantage to the aquatic creatures and/or Disadvantage to whoever's trying to keep the longboat from capsizing.</p><p></p><p></p><p></p><p>Not that I know of, though there might be something I've missed, especially considering all the third-party products available.</p><p></p><p>Hope that helps, at least some.</p></blockquote><p></p>
[QUOTE="prabe, post: 7941112, member: 7016699"] Allow the attacks to grapple at range, and the characters that don't escape the grapple can be moved per the rules for grappling? I'd probably use Advantage if someone had two or more harpoons (or whatever) attached. If you don't want to have people roll saves every round and you want some variability, maybe have the caster roll to set the DC and compare it to passives at (I presume ...?) at the start of the round? Use the mechanics for a spell attack to set the DC every round? I suppose one roll might be quicker than one per PC. Get the passive save numbers from your players before combat begins. I've told players at my tables it's possible, but I don't know if anyone ever has done so. This sounds like some sort of opposed check. Strength (Athletics) on the part of the aquatic things opposed by Strength or Dexterity (Water Vehicles). I might give Advantage to the aquatic creatures and/or Disadvantage to whoever's trying to keep the longboat from capsizing. Not that I know of, though there might be something I've missed, especially considering all the third-party products available. Hope that helps, at least some. [/QUOTE]
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