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<blockquote data-quote="Shiroiken" data-source="post: 7941173" data-attributes="member: 6775477"><p>1) I know the monsters that use these weapons automatically grapple upon a hit. If you wanted to give a chance to have it not, I'd have the attacker make a grapple attempt after rolling damage. you can move a grappled target by moving, but it costs an additional foot per foot of movement (no check required).</p><p></p><p>2) unless you have multiple saves per character, I'd just make the rolls. Remember that most saves end the effect and make the creature immune for a duration (often 24 hours) if it's an unlimited effect.</p><p></p><p>3) By RAW, no. IIRC, only in 3E could you ever choose to fail a saving throw, because they added in spells that could be used both offensively and defensibly. Those spells now state that hostile characters may attempt a Save to avoid this confusion. Not sure why this would come up, but as a DM, you could allow it.</p><p></p><p>4) Navigation rules can be found in the DMG. During combat, such a thing would only matter if a specific area needs to be reached or avoided, in which case characters can make Str/Athletics to row the boat a number of feet (I would recommend 10 ft for ease). </p><p></p><p>As for the boat being capsized, I would allow a number of creatures (needing a minimal total strength based on the size of the boat) to attempt a group Str/Athletics check (DC based on size of the boat). If over half succeed, then the boat is capsized, and if not, everyone on the boat has to make a Dex save or fall prone, with a fail by 5 or more dumping them overboard.</p><p></p><p>5) Not that I'm aware of.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7941173, member: 6775477"] 1) I know the monsters that use these weapons automatically grapple upon a hit. If you wanted to give a chance to have it not, I'd have the attacker make a grapple attempt after rolling damage. you can move a grappled target by moving, but it costs an additional foot per foot of movement (no check required). 2) unless you have multiple saves per character, I'd just make the rolls. Remember that most saves end the effect and make the creature immune for a duration (often 24 hours) if it's an unlimited effect. 3) By RAW, no. IIRC, only in 3E could you ever choose to fail a saving throw, because they added in spells that could be used both offensively and defensibly. Those spells now state that hostile characters may attempt a Save to avoid this confusion. Not sure why this would come up, but as a DM, you could allow it. 4) Navigation rules can be found in the DMG. During combat, such a thing would only matter if a specific area needs to be reached or avoided, in which case characters can make Str/Athletics to row the boat a number of feet (I would recommend 10 ft for ease). As for the boat being capsized, I would allow a number of creatures (needing a minimal total strength based on the size of the boat) to attempt a group Str/Athletics check (DC based on size of the boat). If over half succeed, then the boat is capsized, and if not, everyone on the boat has to make a Dex save or fall prone, with a fail by 5 or more dumping them overboard. 5) Not that I'm aware of. [/QUOTE]
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