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*TTRPGs General
GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="el-remmen" data-source="post: 8147434" data-attributes="member: 11"><p>Back in day I would have voted for the GM, no question. These days I kind of side with the player. Not because I would want an elf in the game (I barely want them in my much more traditional D&D game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), but because I think the GM needs to make more of an effort to get the player to buy in and make some compromises. If the game is GoT like, why couldn't some mostly human-looking person hail from the lineage of the "children of the forest" or whatever and make discovering that part of their background and entwine it into the campaign? Perhaps the even begin to change as they grow older and/or visit sacred sites or meet others of their kind, etc. . .?</p><p></p><p>In my current game, the handout I made explaining stuff before character creation detailed how in the setting half-orcs are ultra-rare (orcs themselves were the victims of genocide 10000 years ago) and I said that "tiefling are myth." There is a tiefling and a half-orc in the group! I just shook my head and said, "Let's work it out." And we did.</p><p></p><p>Oh and as for the ridiculous question about if you can play a GoT style game with 5E, the fact that I ran one with 3E suggests to me that it is totally possible. Then again, regardless of the system it is all "D&D" to me the way all instamatic cameras are Polaroids, regardless if they actually are or not.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8147434, member: 11"] Back in day I would have voted for the GM, no question. These days I kind of side with the player. Not because I would want an elf in the game (I barely want them in my much more traditional D&D game ;)), but because I think the GM needs to make more of an effort to get the player to buy in and make some compromises. If the game is GoT like, why couldn't some mostly human-looking person hail from the lineage of the "children of the forest" or whatever and make discovering that part of their background and entwine it into the campaign? Perhaps the even begin to change as they grow older and/or visit sacred sites or meet others of their kind, etc. . .? In my current game, the handout I made explaining stuff before character creation detailed how in the setting half-orcs are ultra-rare (orcs themselves were the victims of genocide 10000 years ago) and I said that "tiefling are myth." There is a tiefling and a half-orc in the group! I just shook my head and said, "Let's work it out." And we did. Oh and as for the ridiculous question about if you can play a GoT style game with 5E, the fact that I ran one with 3E suggests to me that it is totally possible. Then again, regardless of the system it is all "D&D" to me the way all instamatic cameras are Polaroids, regardless if they actually are or not. [/QUOTE]
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