Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
GM Authority (Edited For Clarity, Post #148)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8147531" data-attributes="member: 7026617"><p>I said the GM here, but I have to do so with caveats.</p><p></p><p>I think its entirely fair for a GM to set parameters for a campaign, and insist on people staying within them. On the other hand, at the point the campaign parameters are set, I think its perfectly legitimate for a player to say he doesn't find the parameters acceptable as-is. I think at that point there's a potentially irreconcilable difference in what the GM wants to run and what the player wants to play. Neither of them is intrinsically wrong to stick to their guns.</p><p></p><p>Of course the power dynamic of the situation can end up putting a thumb on the scale in all kinds of ways. The classic is for the player to simply decide that game is not for him and not play, and the GM to concur. But there can be reasons that's not an acceptable solution for one or both. Maybe the resistant player supplies the play space for the game, and without him there's no game, or the GM only finds running campaigns in general viable with a minimum number of players, and he's already there with the player with the issue. Maybe at the other end, even though the player really dislikes some of the parameters, the gaming populace is so small that this is literally the only game in town, and he'd really like to play <em>something</em>.</p><p></p><p>There may be compromises that can be reached, or one or the other may have to give (and I don't consider it <em>automatically</em> terrible if its the GM, though there are cases where giving in may change the campaign so radically as to be uninteresting to him, and at that point he has no obligation to run).</p><p></p><p>I do generally concur that this sort of problem should be sorted out before the campaign choice is firmed down though. There are absolutely campaign ideas I know will not fly with either of my groups (in some cases because of one specific player in each group) and I shrug and just move on to other things.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8147531, member: 7026617"] I said the GM here, but I have to do so with caveats. I think its entirely fair for a GM to set parameters for a campaign, and insist on people staying within them. On the other hand, at the point the campaign parameters are set, I think its perfectly legitimate for a player to say he doesn't find the parameters acceptable as-is. I think at that point there's a potentially irreconcilable difference in what the GM wants to run and what the player wants to play. Neither of them is intrinsically wrong to stick to their guns. Of course the power dynamic of the situation can end up putting a thumb on the scale in all kinds of ways. The classic is for the player to simply decide that game is not for him and not play, and the GM to concur. But there can be reasons that's not an acceptable solution for one or both. Maybe the resistant player supplies the play space for the game, and without him there's no game, or the GM only finds running campaigns in general viable with a minimum number of players, and he's already there with the player with the issue. Maybe at the other end, even though the player really dislikes some of the parameters, the gaming populace is so small that this is literally the only game in town, and he'd really like to play [I]something[/I]. There may be compromises that can be reached, or one or the other may have to give (and I don't consider it [I]automatically[/I] terrible if its the GM, though there are cases where giving in may change the campaign so radically as to be uninteresting to him, and at that point he has no obligation to run). I do generally concur that this sort of problem should be sorted out before the campaign choice is firmed down though. There are absolutely campaign ideas I know will not fly with either of my groups (in some cases because of one specific player in each group) and I shrug and just move on to other things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM Authority (Edited For Clarity, Post #148)
Top