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GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="MNblockhead" data-source="post: 8147834" data-attributes="member: 6796661"><p>Maybe because some of us enjoy writing campaigns. </p><p></p><p>There is nothing wrong with writing a campaign and seeing if you can find players who want to play in it. You don't have to have the players before you start working on the campaign. </p><p></p><p>How is this any different than spending $20-50 on an adventure book? Or a new game for that matter. I don't ask my current players to vet my game purchases. </p><p></p><p>I write or buy what interests me and see if I can find enough players to play the game. </p><p></p><p>In my regular play group, I have one player who doesn't like sci fi games. When I run games of The Expanse or Paranoia, he doesn't play those games. I don't forego running them because one player doesn't like them. </p><p></p><p>For our main monthly game it is different. As a campaign gets close to wrapping up, I start throwing out ideas for the next campaign and we agree as a group. For my monthly game, the group of people are more important to me than the game being run.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8147834, member: 6796661"] Maybe because some of us enjoy writing campaigns. There is nothing wrong with writing a campaign and seeing if you can find players who want to play in it. You don't have to have the players before you start working on the campaign. How is this any different than spending $20-50 on an adventure book? Or a new game for that matter. I don't ask my current players to vet my game purchases. I write or buy what interests me and see if I can find enough players to play the game. In my regular play group, I have one player who doesn't like sci fi games. When I run games of The Expanse or Paranoia, he doesn't play those games. I don't forego running them because one player doesn't like them. For our main monthly game it is different. As a campaign gets close to wrapping up, I start throwing out ideas for the next campaign and we agree as a group. For my monthly game, the group of people are more important to me than the game being run. [/QUOTE]
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