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GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="Thomas Shey" data-source="post: 8148061" data-attributes="member: 7026617"><p>In general, I'm willing to run a lot of different things. But once I'm going to run something in a particular vein, I'm often actually pretty particular about what its going to be. I'm more prone to running something completely different than modifying it beyond certain limits.</p><p></p><p>As an example, I'm coming to the end of a semi-historical fantasy game set in Britain right after the Romans left. No nonhuman player-characters were possible, not because they didn't exist but because the conflict with their return was one of the three central threats of the campaign. In theory some sort of contrivance could have been made to make a sidhe or wulver PC possible--but I'd not have been interested in doing so because it would have required changing campaign assumptions enough that it just wasn't the campaign I was interested in running.</p><p></p><p>Obviously, different kinds of campaigns can have more flexibility than the above, but there's almost always some sort of perimeter to the permitted concepts in the campaign that is a no-man's land beyond which I'd really rather run a different campaign than violate. Not everything is intended to be a kitchen sink superhero campaign.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8148061, member: 7026617"] In general, I'm willing to run a lot of different things. But once I'm going to run something in a particular vein, I'm often actually pretty particular about what its going to be. I'm more prone to running something completely different than modifying it beyond certain limits. As an example, I'm coming to the end of a semi-historical fantasy game set in Britain right after the Romans left. No nonhuman player-characters were possible, not because they didn't exist but because the conflict with their return was one of the three central threats of the campaign. In theory some sort of contrivance could have been made to make a sidhe or wulver PC possible--but I'd not have been interested in doing so because it would have required changing campaign assumptions enough that it just wasn't the campaign I was interested in running. Obviously, different kinds of campaigns can have more flexibility than the above, but there's almost always some sort of perimeter to the permitted concepts in the campaign that is a no-man's land beyond which I'd really rather run a different campaign than violate. Not everything is intended to be a kitchen sink superhero campaign. [/QUOTE]
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