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GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="Bedrockgames" data-source="post: 8149111" data-attributes="member: 85555"><p>I think this is a simplification. What I know is in earlier editions I had a much easier time focusing on RP, and handling it free-form. Were there knowledges and other rules in earlier editions? Yes, but most of those rules were optional and they didn't interfere with RP (at least the rules provided in the core books: expansion material was all over the place). It really depends on what edition and rules, so maybe there are mechanics you have in mind. But even things like CHR reaction were easy to handle without getting in the way of RP. And yes you had rules for things like sensing secret doors, but those were largely passive, and it just wasn't as complete as a system for non-combat stuff as you find in 3E. Also so many of those rules were not obvious. Try reading through the 2E PHB and see how differently it handles these things. It isn't that the game has no material for non-physical abilities of characters. But try looking up rules for things like a generic detect. I am not saying those kinds of things can't be found. Often they can, but they are often buried, optional, or firmly placed in the hands of the GM. And in the case of NWPs like Etiquette they specifically state they do not replace RP. </p><p></p><p>It has been a while now, but I ran 2E again several times because I had noticed my Ravenloft games felt different. The moment I shifted from 3E to 2E, it went back to how it was (and I had just been chalking it up to nostaglia prior to that). I think there were two major reasons for this: the rules led to more freeform RP and interaction with the setting; and combat was faster. </p><p></p><p>I think it is very easy in these discussions to misidentity the problem, or identify some aspect of play that is a problem for people in certain quantities, but not a problem in corners of the game. Discussions then become a matter of one side finding those corner cases or less prominent cases to essentially say "see you really don't have a problem with this". But it is often more about how prevalent such mechanics are. Not saying that is what you are doing but been in a lot of these conversations where that happens. Personally, the very first thing that struck me about RPGs was the freeform RP. I played a lot of 3E but noticed issues around that with the system. And ultimately gave up on D&D once 4E came out and we tried several campaigns of it. Now I mostly play other games or play earlier editions of D&D (or retroclones). And that seems to fit my taste pretty well,</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8149111, member: 85555"] I think this is a simplification. What I know is in earlier editions I had a much easier time focusing on RP, and handling it free-form. Were there knowledges and other rules in earlier editions? Yes, but most of those rules were optional and they didn't interfere with RP (at least the rules provided in the core books: expansion material was all over the place). It really depends on what edition and rules, so maybe there are mechanics you have in mind. But even things like CHR reaction were easy to handle without getting in the way of RP. And yes you had rules for things like sensing secret doors, but those were largely passive, and it just wasn't as complete as a system for non-combat stuff as you find in 3E. Also so many of those rules were not obvious. Try reading through the 2E PHB and see how differently it handles these things. It isn't that the game has no material for non-physical abilities of characters. But try looking up rules for things like a generic detect. I am not saying those kinds of things can't be found. Often they can, but they are often buried, optional, or firmly placed in the hands of the GM. And in the case of NWPs like Etiquette they specifically state they do not replace RP. It has been a while now, but I ran 2E again several times because I had noticed my Ravenloft games felt different. The moment I shifted from 3E to 2E, it went back to how it was (and I had just been chalking it up to nostaglia prior to that). I think there were two major reasons for this: the rules led to more freeform RP and interaction with the setting; and combat was faster. I think it is very easy in these discussions to misidentity the problem, or identify some aspect of play that is a problem for people in certain quantities, but not a problem in corners of the game. Discussions then become a matter of one side finding those corner cases or less prominent cases to essentially say "see you really don't have a problem with this". But it is often more about how prevalent such mechanics are. Not saying that is what you are doing but been in a lot of these conversations where that happens. Personally, the very first thing that struck me about RPGs was the freeform RP. I played a lot of 3E but noticed issues around that with the system. And ultimately gave up on D&D once 4E came out and we tried several campaigns of it. Now I mostly play other games or play earlier editions of D&D (or retroclones). And that seems to fit my taste pretty well, [/QUOTE]
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