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GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="tetrasodium" data-source="post: 8149346" data-attributes="member: 93670"><p>"divorcing mental and social procedures from any rules elements, because they shouldn't be necessary."</p><p>I was about to ask "isn't that just <a href="https://en.wikipedia.org/wiki/Live_action_role-playing_game" target="_blank">larping</a>?" but the wikipedia page for that starts out like this:</p><ul> <li data-xf-list-type="ul">A <strong>live action role-playing game</strong> (<strong>LARP</strong>) is a form of <a href="https://en.wikipedia.org/wiki/Role-playing_game" target="_blank">role-playing game</a> where the participants physically portray their characters.<a href="https://en.wikipedia.org/wiki/Live_action_role-playing_game#cite_note-Tychsen2006Embodiment-1" target="_blank">[1]</a> The players pursue goals within a fictional <a href="https://en.wikipedia.org/wiki/Setting_(narrative)" target="_blank">setting</a>represented by the real world while interacting with each other in character.<ul> <li data-xf-list-type="ul">Ok... so far pretty smilar to d&d and most other ttrpgs</li> </ul></li> <li data-xf-list-type="ul">The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called <a href="https://en.wikipedia.org/wiki/Gamemaster" target="_blank">gamemasters</a>decide the setting and rules to be used and facilitate play.<ul> <li data-xf-list-type="ul">Oops... even larping(!!!!!!) has game rules<em> and</em> game masters</li> </ul></li> </ul><p>You seem to be describing freeform roleplay or a time honored tradition frequently known as "writing a work of fiction".. how is this hypothetical thing you are talking about different from those when even <em>larping</em> seems to be too heavy on rules & the control of a GM for it?</p><p>edit: are you really suggesting that social interactions should be treated like calvinball in a ttrpg?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8149346, member: 93670"] "divorcing mental and social procedures from any rules elements, because they shouldn't be necessary." I was about to ask "isn't that just [URL='https://en.wikipedia.org/wiki/Live_action_role-playing_game']larping[/URL]?" but the wikipedia page for that starts out like this: [LIST] [*]A [B]live action role-playing game[/B] ([B]LARP[/B]) is a form of [URL='https://en.wikipedia.org/wiki/Role-playing_game']role-playing game[/URL] where the participants physically portray their characters.[URL='https://en.wikipedia.org/wiki/Live_action_role-playing_game#cite_note-Tychsen2006Embodiment-1'][1][/URL] The players pursue goals within a fictional [URL='https://en.wikipedia.org/wiki/Setting_(narrative)']setting[/URL]represented by the real world while interacting with each other in character. [LIST] [*]Ok... so far pretty smilar to d&d and most other ttrpgs [/LIST] [*]The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called [URL='https://en.wikipedia.org/wiki/Gamemaster']gamemasters[/URL]decide the setting and rules to be used and facilitate play. [LIST] [*]Oops... even larping(!!!!!!) has game rules[I] and[/I] game masters [/LIST] [/LIST] You seem to be describing freeform roleplay or a time honored tradition frequently known as "writing a work of fiction".. how is this hypothetical thing you are talking about different from those when even [I]larping[/I] seems to be too heavy on rules & the control of a GM for it? edit: are you really suggesting that social interactions should be treated like calvinball in a ttrpg? [/QUOTE]
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