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General Tabletop Discussion
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GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="Imaculata" data-source="post: 8149544" data-attributes="member: 6801286"><p>To me it sounds like a session 0 problem. That is what a session 0 is for: to get everyone on the same page.</p><p></p><p>When I asked my players if they would like to play a pirate campaign, I gave them the following guidelines that I had in mind:</p><p></p><ul> <li data-xf-list-type="ul">D&D rules, but with firearms</li> <li data-xf-list-type="ul">No characters that can innately fly or breath underwater, with the exception of magic or shape shifting.</li> <li data-xf-list-type="ul">No evil characters.</li> <li data-xf-list-type="ul">The pcs are all part of the same pirate crew.</li> </ul><p></p><p>I also explained to my players why I felt these rules were important for the sort of campaign I wanted to run.</p><p></p><p>Once I got all my players on board with this idea, they started making characters. I find it unlikely that after agreeing to those rules, any player would insist on making a character that goes against those very rules that they just agreed to.</p><p></p><p>I think clear communication is key here. I wouldn't just propose a GoT campaign, but I would also explain what that means in my opinion. Because you would want your players to know exactly what they are getting into.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8149544, member: 6801286"] To me it sounds like a session 0 problem. That is what a session 0 is for: to get everyone on the same page. When I asked my players if they would like to play a pirate campaign, I gave them the following guidelines that I had in mind: [LIST] [*]D&D rules, but with firearms [*]No characters that can innately fly or breath underwater, with the exception of magic or shape shifting. [*]No evil characters. [*]The pcs are all part of the same pirate crew. [/LIST] I also explained to my players why I felt these rules were important for the sort of campaign I wanted to run. Once I got all my players on board with this idea, they started making characters. I find it unlikely that after agreeing to those rules, any player would insist on making a character that goes against those very rules that they just agreed to. I think clear communication is key here. I wouldn't just propose a GoT campaign, but I would also explain what that means in my opinion. Because you would want your players to know exactly what they are getting into. [/QUOTE]
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