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GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="Imaculata" data-source="post: 8149599" data-attributes="member: 6801286"><p>Yeah, I could see either thing working just fine in D&D:</p><p></p><p>-A D&D campaign inspired by GOT, which uses some of its themes, twists and turns, and grittyness, but not its setting. A campaign in the spirit of GOT only.</p><p>-A D&D campaign in the style of GOT, focusing on a part of GOT, such as mostly political intrigue and less on combat and magic.</p><p>-A D&D campaign that literally takes place in Westeros, featuring characters from the show/books, and excluding any D&D races, and limiting (or downright removing) the use of magic. This last one could be a new plot entirely, or follow the plot from the books/show closely.</p><p></p><p>The only thing that would be hard to do in D&D, is to closely follow the plot of the show/books, but that would be with any system. After all, it is probably expected of a GOT role playing game that you can affect the plot. Otherwise, what would be the point? Which would mean the DM would need to be willing to come up with a new plot, or allow the existing plot to be altered by the actions of the players.</p><p></p><p>Depending on how you lean, some systems may be more suitable than others. But any of these takes on GOT could be done with just the D&D rules if you wanted to.</p><p></p><p>But because all three of these takes are very different, it highlights just how important it is to communicate what sort of GOT campaign you intent to run during a session 0. Example 1 and 2 could include elves, while example 3 would not.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8149599, member: 6801286"] Yeah, I could see either thing working just fine in D&D: -A D&D campaign inspired by GOT, which uses some of its themes, twists and turns, and grittyness, but not its setting. A campaign in the spirit of GOT only. -A D&D campaign in the style of GOT, focusing on a part of GOT, such as mostly political intrigue and less on combat and magic. -A D&D campaign that literally takes place in Westeros, featuring characters from the show/books, and excluding any D&D races, and limiting (or downright removing) the use of magic. This last one could be a new plot entirely, or follow the plot from the books/show closely. The only thing that would be hard to do in D&D, is to closely follow the plot of the show/books, but that would be with any system. After all, it is probably expected of a GOT role playing game that you can affect the plot. Otherwise, what would be the point? Which would mean the DM would need to be willing to come up with a new plot, or allow the existing plot to be altered by the actions of the players. Depending on how you lean, some systems may be more suitable than others. But any of these takes on GOT could be done with just the D&D rules if you wanted to. But because all three of these takes are very different, it highlights just how important it is to communicate what sort of GOT campaign you intent to run during a session 0. Example 1 and 2 could include elves, while example 3 would not. [/QUOTE]
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