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GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="Lanefan" data-source="post: 8149664" data-attributes="member: 29398"><p>Absolutely - Assassin all the way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Which raises a point, I suppose: what typical D&D classes could work in a GoT campaign?</p><p></p><p>Fighter - well, duh, the setting is crawling with these! There's lots of room to break the class up into Warrior, Archer, Swashbuckler, etc.</p><p> - a variant Fighter class could be Mariner, to replicate the seafaring warriors from the islands.</p><p>Cavalier/Knight - another rather obvious Fighter variant</p><p>Ranger - there's a bunch of people guarding a wall up north who might have something to say here; the class translates well elsewhere too.</p><p>Paladin - I can kinda see it...maybe...but I think I'd go for something more resembling a War Cleric on this one</p><p>Cleric - Melisandre, Boric Dondarrion, the Drowned God priests, the High Sparrow - yeah, Cleric can work in the setting</p><p>Druid - not a big stretch, the Children of the Forest fit well here, as do some of the Wilders and maybe some eastern-desert types</p><p>Thief - these fit right in</p><p>Assassin - a rare class (probably severely gated behind alignment and-or stat requirements) but they could certainly exist</p><p>Monk - not a big stretch to have these come from the Dorne culture</p><p>Bard - as a concept, yes; as casters, no; so the class would likely need to be rebuilt from the ground up in order to work</p><p></p><p>And then we hit the messy one. There's probably only room in the entire setting for one arcane-style caster class, and even that would be rare. Open choice between havingit use something like what we know as Wizard mechanics or something like what we know as Sorcerer mechanics; but there'd only be one class, and no sub-classes. Like Assassin, this one would also want to be severely gated somehow in order to enforce rarity.</p><p></p><p>As for Sansa Stark, she would be of no character class at all as she - despite everything - never really does become an adventurer as such. She's more like the poor hireling who gets dragged from one adventure to the next despite her best attempts to avoid them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8149664, member: 29398"] Absolutely - Assassin all the way. :) Which raises a point, I suppose: what typical D&D classes could work in a GoT campaign? Fighter - well, duh, the setting is crawling with these! There's lots of room to break the class up into Warrior, Archer, Swashbuckler, etc. - a variant Fighter class could be Mariner, to replicate the seafaring warriors from the islands. Cavalier/Knight - another rather obvious Fighter variant Ranger - there's a bunch of people guarding a wall up north who might have something to say here; the class translates well elsewhere too. Paladin - I can kinda see it...maybe...but I think I'd go for something more resembling a War Cleric on this one Cleric - Melisandre, Boric Dondarrion, the Drowned God priests, the High Sparrow - yeah, Cleric can work in the setting Druid - not a big stretch, the Children of the Forest fit well here, as do some of the Wilders and maybe some eastern-desert types Thief - these fit right in Assassin - a rare class (probably severely gated behind alignment and-or stat requirements) but they could certainly exist Monk - not a big stretch to have these come from the Dorne culture Bard - as a concept, yes; as casters, no; so the class would likely need to be rebuilt from the ground up in order to work And then we hit the messy one. There's probably only room in the entire setting for one arcane-style caster class, and even that would be rare. Open choice between havingit use something like what we know as Wizard mechanics or something like what we know as Sorcerer mechanics; but there'd only be one class, and no sub-classes. Like Assassin, this one would also want to be severely gated somehow in order to enforce rarity. As for Sansa Stark, she would be of no character class at all as she - despite everything - never really does become an adventurer as such. She's more like the poor hireling who gets dragged from one adventure to the next despite her best attempts to avoid them. :) [/QUOTE]
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