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General Tabletop Discussion
*TTRPGs General
GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="Ovinomancer" data-source="post: 8154693" data-attributes="member: 16814"><p>It's not really new, and it goes to a bad take by the gaming community at large that privileges the GM over players. The reality is that gaming is a social hobby, and should be between peers. The GM has a responsibility, socially, that doesn't sit well with demanding authority over the social contract as well as over the game (assuming a GM-directed game has been selected, of course). There's a rather bad take where this is assumed because the GM puts in more work, but that's a choice by the GM and shouldn't create social privilege in a healthy social group.</p><p></p><p>The OP, though, features a social group negotiation. The OP had already pitched one game, and not succeeded, but on the second pitch, the only a minority didn't buy into the game, which included a restriction on races available. I have no problem with restrictions that serve a theme, and this one player did lose out on the negotiation. This is a healthy interaction (although the framing of who's right is another bad take) in a social space to determine a leisure activity. Had more players disagreed with one or more of the concepts pitched, then this discussion should have turned out differently. </p><p></p><p>That said, no player is required to play a game they do not want to. This includes GMs. This shouldn't privilege GMs in the social negotiation any more than players, though.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8154693, member: 16814"] It's not really new, and it goes to a bad take by the gaming community at large that privileges the GM over players. The reality is that gaming is a social hobby, and should be between peers. The GM has a responsibility, socially, that doesn't sit well with demanding authority over the social contract as well as over the game (assuming a GM-directed game has been selected, of course). There's a rather bad take where this is assumed because the GM puts in more work, but that's a choice by the GM and shouldn't create social privilege in a healthy social group. The OP, though, features a social group negotiation. The OP had already pitched one game, and not succeeded, but on the second pitch, the only a minority didn't buy into the game, which included a restriction on races available. I have no problem with restrictions that serve a theme, and this one player did lose out on the negotiation. This is a healthy interaction (although the framing of who's right is another bad take) in a social space to determine a leisure activity. Had more players disagreed with one or more of the concepts pitched, then this discussion should have turned out differently. That said, no player is required to play a game they do not want to. This includes GMs. This shouldn't privilege GMs in the social negotiation any more than players, though. [/QUOTE]
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