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General Tabletop Discussion
*TTRPGs General
GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="Ovinomancer" data-source="post: 8154923" data-attributes="member: 16814"><p>Nope. I prefer social situations where the people involved treat each other with dignity and respect, and a healthy dose of taking the mick. That's doesn't have anything to do with GM authority in the game.</p><p></p><p>The terms you're using here are loaded. Asking for some consideration because it's something you like isn't "undermining" the GM's pitch. And, if no compromise can be met, fine and good -- not every table sits down to play with the first people invited, or with the first idea pitched. No problem with not agreeing and going separate ways. </p><p></p><p>The issue I'm pointing out is the toxic assumption that the GM wields outsized authority in these social interactions. They are just another player trying to sit a game. There's nothing unique about being the GM -- it's just another player role. The myth that's been built up around GMing is one that's actively toxic to the larger community -- that GMs are special and deserve outsized social clout because of the unique and special thing they do. Thing is, it's not that special, but oh, man will so many GMs tell you how hard it is to do. How many hours have to be put in; how difficult it is to deal with the players derailing your machinations . It keeps more people from trying the role, and even more that do try think they're bad at it. Some are, but a lot aren't but think they are because of this pervasive myth told to aggrandize those of us that sit the GM's chair. I've been my group's primary GM for quite some time, and prior to that had one other player who would swap with me. I'm starting a 5e, AP game in January, voted for by my group. I don't have a problem running D&D as a GM, I don't have a GM authority problem, I have a problem with thinking that extends outside of the game because of the work or role within the game. That's silly.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8154923, member: 16814"] Nope. I prefer social situations where the people involved treat each other with dignity and respect, and a healthy dose of taking the mick. That's doesn't have anything to do with GM authority in the game. The terms you're using here are loaded. Asking for some consideration because it's something you like isn't "undermining" the GM's pitch. And, if no compromise can be met, fine and good -- not every table sits down to play with the first people invited, or with the first idea pitched. No problem with not agreeing and going separate ways. The issue I'm pointing out is the toxic assumption that the GM wields outsized authority in these social interactions. They are just another player trying to sit a game. There's nothing unique about being the GM -- it's just another player role. The myth that's been built up around GMing is one that's actively toxic to the larger community -- that GMs are special and deserve outsized social clout because of the unique and special thing they do. Thing is, it's not that special, but oh, man will so many GMs tell you how hard it is to do. How many hours have to be put in; how difficult it is to deal with the players derailing your machinations . It keeps more people from trying the role, and even more that do try think they're bad at it. Some are, but a lot aren't but think they are because of this pervasive myth told to aggrandize those of us that sit the GM's chair. I've been my group's primary GM for quite some time, and prior to that had one other player who would swap with me. I'm starting a 5e, AP game in January, voted for by my group. I don't have a problem running D&D as a GM, I don't have a GM authority problem, I have a problem with thinking that extends outside of the game because of the work or role within the game. That's silly. [/QUOTE]
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