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GM Authority (Edited For Clarity, Post #148)
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<blockquote data-quote="Ovinomancer" data-source="post: 8155094" data-attributes="member: 16814"><p>Well, you've consistently misrepresented what I've actually said, and, in at least one case, gotten it entirely backwards. Plus you accuse me of having a chip on my shoulder. (shrug) Clearly, you've got a lot of imagination to do this, as neither are true or what is in my posts.</p><p></p><p>As for goalposts, moving them is considered bad -- I haven't. I've been very consistent, and have explained the same thing to you multiple times. You claim I'm the enemy of clarity, but you've responded by accusing me of having ideas I haven't even brought up, so I'm wondering if maybe it's you.</p><p></p><p>Yes, I'm aware it's radical to many, because it's a deeply ingrained bad take in our hobby -- that GM's are special.</p><p></p><p>If the GM has prepared things on a take-it-or-leave-it basis, they're the jerk. If you get to the table without first having a discussion about what to run, and getting buy-in, the GM is the jerk. It's a pretty simple concept -- ask, don't demand. It's also called the Golden Rule -- if you're going to be upset that others aren't agreeing with you, then you should recognize they may be upset if you don't agree with them. Instead, maybe adopt an attitude where you talking to people instead of expecting them to roll over because you invested some time in your pet project.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8155094, member: 16814"] Well, you've consistently misrepresented what I've actually said, and, in at least one case, gotten it entirely backwards. Plus you accuse me of having a chip on my shoulder. (shrug) Clearly, you've got a lot of imagination to do this, as neither are true or what is in my posts. As for goalposts, moving them is considered bad -- I haven't. I've been very consistent, and have explained the same thing to you multiple times. You claim I'm the enemy of clarity, but you've responded by accusing me of having ideas I haven't even brought up, so I'm wondering if maybe it's you. Yes, I'm aware it's radical to many, because it's a deeply ingrained bad take in our hobby -- that GM's are special. If the GM has prepared things on a take-it-or-leave-it basis, they're the jerk. If you get to the table without first having a discussion about what to run, and getting buy-in, the GM is the jerk. It's a pretty simple concept -- ask, don't demand. It's also called the Golden Rule -- if you're going to be upset that others aren't agreeing with you, then you should recognize they may be upset if you don't agree with them. Instead, maybe adopt an attitude where you talking to people instead of expecting them to roll over because you invested some time in your pet project. [/QUOTE]
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