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GM Burnout - Swapping GM Advice Needed
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<blockquote data-quote="Shiroiken" data-source="post: 8062772" data-attributes="member: 6775477"><p>I'd talk to the other GM, because depending on the level of burnout, they may not come back to this particular campaign. Most DMs I know usually need about 6 months before they feel ready to come back, and I've never seen one take back up a stalled campaign, preferring to start again fresh. If this is the case, then the GM can either give you his notes of what's going on with certain characters or you can just run with whatever you want.</p><p></p><p>If the GM thinks they might want to come back to it, I'd consider one of the following options to avoid too many problems:</p><ul> <li data-xf-list-type="ul">Start a new mini-campaign<ul> <li data-xf-list-type="ul">You won't be bogged down with existing baggage, and the original GM doesn't have to worry about any changes. Downside is that the player may not like putting aside treasured characters for a while, possibly forever.</li> </ul></li> <li data-xf-list-type="ul">Have someone/something teleport the party to another part of the world (let the other DM provide options they don't plan on using); alternately could be another plane of existence or even a dream (but don't let the player on to either of these options) <ul> <li data-xf-list-type="ul">All the areas of concern are gone, because there's no NPCs or areas from the previous setting to mess up. It also gives you some free reign to do your own thing without too much worry about the original campaign. Downside to this is the original GM many not want to take back the characters, either due to new equipment, abilities, etc. gained while they're away (dream option here is really cool, because the GM remove whatever they don't want!).</li> </ul></li> <li data-xf-list-type="ul">Play another game for a while<ul> <li data-xf-list-type="ul">There are a lot of RPGs out there, and this could be an opportunity to try one out. Worse thing that happens is that it sucks, in which case you can go back to the other options. Best case is you found another game to run periodically.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Shiroiken, post: 8062772, member: 6775477"] I'd talk to the other GM, because depending on the level of burnout, they may not come back to this particular campaign. Most DMs I know usually need about 6 months before they feel ready to come back, and I've never seen one take back up a stalled campaign, preferring to start again fresh. If this is the case, then the GM can either give you his notes of what's going on with certain characters or you can just run with whatever you want. If the GM thinks they might want to come back to it, I'd consider one of the following options to avoid too many problems: [LIST] [*]Start a new mini-campaign [LIST] [*]You won't be bogged down with existing baggage, and the original GM doesn't have to worry about any changes. Downside is that the player may not like putting aside treasured characters for a while, possibly forever. [/LIST] [*]Have someone/something teleport the party to another part of the world (let the other DM provide options they don't plan on using); alternately could be another plane of existence or even a dream (but don't let the player on to either of these options) [LIST] [*]All the areas of concern are gone, because there's no NPCs or areas from the previous setting to mess up. It also gives you some free reign to do your own thing without too much worry about the original campaign. Downside to this is the original GM many not want to take back the characters, either due to new equipment, abilities, etc. gained while they're away (dream option here is really cool, because the GM remove whatever they don't want!). [/LIST] [*]Play another game for a while [LIST] [*]There are a lot of RPGs out there, and this could be an opportunity to try one out. Worse thing that happens is that it sucks, in which case you can go back to the other options. Best case is you found another game to run periodically. [/LIST] [/LIST] [/QUOTE]
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