Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM Confessional: I fudged like a Banshee (just not on the dice rolls)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 5936354" data-attributes="member: 85870"><p>I'm going to make a confession: During last year's 8-month Pathfinder campaign, I fudged NPCs like crazy. </p><p></p><p>Oh sure, I took the time to fully stat the 3-4 potential recurring nemeses the players might encounter (as well as 2 or 3 regular NPC advisors and cohorts). But for the rest of the stuff? </p><p></p><p>Fudge city. </p><p></p><p>I pulled stuff from everywhere. The Bestiary. The Advanced GM Guide. The NPC guide. The Pathfinder Rival Guide. Dungeon and Dragon magazine. Old PC character sheets. </p><p></p><p>Oh, I tweaked some of the numbers. Changed weapon and armor proficiencies, tacked on an extra feat here or there. But really I felt no compulsion to be 100% accurate down to every BAB, skill, and bonus. </p><p></p><p>In essence, I was doing what Fantasy Craft does out of the box--taking a combat challenge, and "fudging" the difficulty to match the current party level. Those CR 3 rogues from the Advanced GM guide? Tack on +5 more BAB, up the AC and HP, stack another dice of sneak damage, and add +3 to their stealth skills, and bam, now they're CR 6 or 7. </p><p></p><p>(I also discovered that mostly I wanted a system that better supported my ability to do what I was already doing. But that's another post for another day.) </p><p></p><p>And I guess I'm sort of interested in hearing from EnWorld on this kind of GM style. I know there's a wide variety of opinions on the idea of fudging dice. But I don't know if I've seen much discussion of this kind of encounter-building. </p><p></p><p>In my experience, it was the perfect solution to Pathfinder's increasing complexity over time. If my players knew I was fudging stats, they didn't let on. And they didn't seem to mind in the least during combat (we had some great, memorable combats over that 8 months). </p><p></p><p>But I'm curious to hear if what I was doing is unusual, or just "par for the course" for GM-ing.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5936354, member: 85870"] I'm going to make a confession: During last year's 8-month Pathfinder campaign, I fudged NPCs like crazy. Oh sure, I took the time to fully stat the 3-4 potential recurring nemeses the players might encounter (as well as 2 or 3 regular NPC advisors and cohorts). But for the rest of the stuff? Fudge city. I pulled stuff from everywhere. The Bestiary. The Advanced GM Guide. The NPC guide. The Pathfinder Rival Guide. Dungeon and Dragon magazine. Old PC character sheets. Oh, I tweaked some of the numbers. Changed weapon and armor proficiencies, tacked on an extra feat here or there. But really I felt no compulsion to be 100% accurate down to every BAB, skill, and bonus. In essence, I was doing what Fantasy Craft does out of the box--taking a combat challenge, and "fudging" the difficulty to match the current party level. Those CR 3 rogues from the Advanced GM guide? Tack on +5 more BAB, up the AC and HP, stack another dice of sneak damage, and add +3 to their stealth skills, and bam, now they're CR 6 or 7. (I also discovered that mostly I wanted a system that better supported my ability to do what I was already doing. But that's another post for another day.) And I guess I'm sort of interested in hearing from EnWorld on this kind of GM style. I know there's a wide variety of opinions on the idea of fudging dice. But I don't know if I've seen much discussion of this kind of encounter-building. In my experience, it was the perfect solution to Pathfinder's increasing complexity over time. If my players knew I was fudging stats, they didn't let on. And they didn't seem to mind in the least during combat (we had some great, memorable combats over that 8 months). But I'm curious to hear if what I was doing is unusual, or just "par for the course" for GM-ing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM Confessional: I fudged like a Banshee (just not on the dice rolls)
Top