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GM Confessional: I fudged like a Banshee (just not on the dice rolls)
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<blockquote data-quote="Loonook" data-source="post: 5936470" data-attributes="member: 1861"><p>I personally have two very different viewpoints... My forum/blogging method of presentation and my in-game presentation. When I am posting to a forum I try to maintain an understanding of balance through the unique language we are all granted by the rules. Forumspeak is the formal RPG language for me; its the type of RPG language I use to score gigs, get paid, and have a very specific perspective on what is available. This sort of RAW speech really is a vital tool to any storyteller/DM because when you are presented with a problem it is nice to have a universal method of presenting your solution. The best ways I can explain it are formal 'office speak', or a cross between architectural/mechanical drafting and symbolic logic. There is an X, and I must get to it through A-W.</p><p></p><p>Then, there's the table. My table is a place of averages, 'close enoughs', kludge, house rules, and development. The table is a fully creative space. It takes the mechanical skills I learned presenting my formal, logical forms on a forum or any nitty-gritty mechanics discussion and extrapolate it to my personal game. And to be honest I cannot see someone playing most rules-moderate to rules-intensive games WITHOUT the rules. The skills I hone in my conversations about the theory of gaming help to develop my practice. I get to make the impossible probable, and still maintain a consistency within my personal game that would be too difficult to truly draw out in the very formal presentation of strict crunch.</p><p></p><p>I feel that a good group of DMs and players really strengthen the whole through both sides. I know DMs that have the best creative minds, far better than I have on my best day... And I know guys who are sages of the rules of a dozen systems and their iterations. But personally? I emulate the guys I was lucky enough to get to play with in my early days, who took both sides and could discuss them on a competent level. Yeah, we may go to our Storytellers to hash out a tricky plot point, and yeah we may go to the Rules Sage to get a strong understanding of the maths and structure inherent to a specific series of actions, but we take the disparate elements and mush them together into a delicious treat.</p><p></p><p>So hell yeah I fudge creations. But I know when to fudge and how to manipulate the numbers to what I want BECAUSE I don't let fudge take over my entire mind. And when I can use those same Orcs from Session 4 in Session 25 and 103 with a twist here, a shake here, and a strong plot element... </p><p></p><p>It's effortless. Some players will come out and hate the idea, and some players feel cheated. Screw it. The world will spin right round... And if I didn't tell you you wouldn't know <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5936470, member: 1861"] I personally have two very different viewpoints... My forum/blogging method of presentation and my in-game presentation. When I am posting to a forum I try to maintain an understanding of balance through the unique language we are all granted by the rules. Forumspeak is the formal RPG language for me; its the type of RPG language I use to score gigs, get paid, and have a very specific perspective on what is available. This sort of RAW speech really is a vital tool to any storyteller/DM because when you are presented with a problem it is nice to have a universal method of presenting your solution. The best ways I can explain it are formal 'office speak', or a cross between architectural/mechanical drafting and symbolic logic. There is an X, and I must get to it through A-W. Then, there's the table. My table is a place of averages, 'close enoughs', kludge, house rules, and development. The table is a fully creative space. It takes the mechanical skills I learned presenting my formal, logical forms on a forum or any nitty-gritty mechanics discussion and extrapolate it to my personal game. And to be honest I cannot see someone playing most rules-moderate to rules-intensive games WITHOUT the rules. The skills I hone in my conversations about the theory of gaming help to develop my practice. I get to make the impossible probable, and still maintain a consistency within my personal game that would be too difficult to truly draw out in the very formal presentation of strict crunch. I feel that a good group of DMs and players really strengthen the whole through both sides. I know DMs that have the best creative minds, far better than I have on my best day... And I know guys who are sages of the rules of a dozen systems and their iterations. But personally? I emulate the guys I was lucky enough to get to play with in my early days, who took both sides and could discuss them on a competent level. Yeah, we may go to our Storytellers to hash out a tricky plot point, and yeah we may go to the Rules Sage to get a strong understanding of the maths and structure inherent to a specific series of actions, but we take the disparate elements and mush them together into a delicious treat. So hell yeah I fudge creations. But I know when to fudge and how to manipulate the numbers to what I want BECAUSE I don't let fudge take over my entire mind. And when I can use those same Orcs from Session 4 in Session 25 and 103 with a twist here, a shake here, and a strong plot element... It's effortless. Some players will come out and hate the idea, and some players feel cheated. Screw it. The world will spin right round... And if I didn't tell you you wouldn't know ;). Slainte, -Loonook. [/QUOTE]
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