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<blockquote data-quote="Mercule" data-source="post: 2243222" data-attributes="member: 5100"><p>If you've got a themed campaign idea, let them know. Then get buy-in/agreement. If they agree, you can tell them that their characters don't fit the mold. </p><p></p><p>If they don't agree, then you can decide whether you're willing to GM another kind of game. If you aren't excited about the game, it won't be fun for anyone. Let them be aware of that. It isn't taking your ball and bat and going home. It's saying, "Well, that doesn't sound like something I want to helm, but someone else can." Or, as Stephen Covey says, "Win:win or no deal. It's better to abort the deal that for anyone to lose."</p><p></p><p>I have (and would again) handed a character back to a player and said, "The concept seems sound, but it rubs me wrong, for some reason. I don't think I could be fair as a GM, so I recommend you try a different concept." It's never been taken poorly, even by the "sensitive" players I've gamed with. If you have to do something similar with the entire group ("I don't think these characters will mesh very well with each other or with the setting I'd like to run. Because of that, I don't think the game would be very fun for very long. The easiest thing to do is for everyone to try a new character concept. I'll throw out some ideas to get things rolling. Knights of the Round Table should have certain archetypes. Arthur was the humble leader, Gawain was a peerless warrior, Galahad was unapprochably virtuous. Does anyone like one of those ideas? Does anyone have a two or three word description for another concept?"</p></blockquote><p></p>
[QUOTE="Mercule, post: 2243222, member: 5100"] If you've got a themed campaign idea, let them know. Then get buy-in/agreement. If they agree, you can tell them that their characters don't fit the mold. If they don't agree, then you can decide whether you're willing to GM another kind of game. If you aren't excited about the game, it won't be fun for anyone. Let them be aware of that. It isn't taking your ball and bat and going home. It's saying, "Well, that doesn't sound like something I want to helm, but someone else can." Or, as Stephen Covey says, "Win:win or no deal. It's better to abort the deal that for anyone to lose." I have (and would again) handed a character back to a player and said, "The concept seems sound, but it rubs me wrong, for some reason. I don't think I could be fair as a GM, so I recommend you try a different concept." It's never been taken poorly, even by the "sensitive" players I've gamed with. If you have to do something similar with the entire group ("I don't think these characters will mesh very well with each other or with the setting I'd like to run. Because of that, I don't think the game would be very fun for very long. The easiest thing to do is for everyone to try a new character concept. I'll throw out some ideas to get things rolling. Knights of the Round Table should have certain archetypes. Arthur was the humble leader, Gawain was a peerless warrior, Galahad was unapprochably virtuous. Does anyone like one of those ideas? Does anyone have a two or three word description for another concept?" [/QUOTE]
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