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<blockquote data-quote="Nareau" data-source="post: 2244209" data-attributes="member: 969"><p>Just to throw out an alternative view: Run with it.</p><p></p><p>The pirate rogue has been the liason between the King and a fleet of "Privateers" who act as a suppliment to the country's navy. Recently, there's been trouble with the Privateers, so this rogue has been recalled to protect him. It is feared that the privateers will become pirates, and that a naval war may loom on the horizon.</p><p></p><p>The barbarian was captured during a great battle 10 years ago. He was given the choice of being executed, or becoming a slave. He chose enslavement, and managed to work hard to earn enough to buy his freedom. During that time, he was sold to a powerful noble--whom he later saved by single-handedly defeating a band of brigands on the road. The noble has since become a member of the King's court, and has convinced the King to let him prove himself at the King's table. The orc is close to buying his freedom, but is considering staying with the humans: The king has proven himself to be compassionate, honorable, mighty, and wise. Not to mention that the other orcs consider him a traitor, and would likely kill him on sight.</p><p></p><p>The Ninja is one of the King's assassins. He's a bounty-hunter of sorts, with a mysterious past. Perhaps the King saved him from the gallows when he was just a young prince. Perhaps he's the King's long-lost brother, come home to reclaim the throne that's rightfully his. Nobody really knows...</p><p></p><p>The Drow Necromancer acts as the capital city's chief investigator. Not only is he brilliant and widely feared, he has the magical abilities necessary to divulge the secrets of a murder scene. The Necromancer has held this position for 3 human generations, and is an established (if unusual) member of the guard.</p><p></p><p>There. The players give you weird PC's, you throw some weird requirements into their backgrounds, and voila, you've got the groundwork for a pretty interesting campaign.</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2244209, member: 969"] Just to throw out an alternative view: Run with it. The pirate rogue has been the liason between the King and a fleet of "Privateers" who act as a suppliment to the country's navy. Recently, there's been trouble with the Privateers, so this rogue has been recalled to protect him. It is feared that the privateers will become pirates, and that a naval war may loom on the horizon. The barbarian was captured during a great battle 10 years ago. He was given the choice of being executed, or becoming a slave. He chose enslavement, and managed to work hard to earn enough to buy his freedom. During that time, he was sold to a powerful noble--whom he later saved by single-handedly defeating a band of brigands on the road. The noble has since become a member of the King's court, and has convinced the King to let him prove himself at the King's table. The orc is close to buying his freedom, but is considering staying with the humans: The king has proven himself to be compassionate, honorable, mighty, and wise. Not to mention that the other orcs consider him a traitor, and would likely kill him on sight. The Ninja is one of the King's assassins. He's a bounty-hunter of sorts, with a mysterious past. Perhaps the King saved him from the gallows when he was just a young prince. Perhaps he's the King's long-lost brother, come home to reclaim the throne that's rightfully his. Nobody really knows... The Drow Necromancer acts as the capital city's chief investigator. Not only is he brilliant and widely feared, he has the magical abilities necessary to divulge the secrets of a murder scene. The Necromancer has held this position for 3 human generations, and is an established (if unusual) member of the guard. There. The players give you weird PC's, you throw some weird requirements into their backgrounds, and voila, you've got the groundwork for a pretty interesting campaign. Spider [/QUOTE]
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