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GM dislikes certain classes...
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<blockquote data-quote="Humanophile" data-source="post: 1405833" data-attributes="member: 1049"><p>Dislike? Or disallow?</p><p></p><p>I <em>dislike</em> clerics, because despite being an athiest, I feel that gods and miracles should have a certain awe and power to them, not a McSpells setup. However, all that really amounts to is me grousing out of play, and oftentimes including other McHealing options to move the cleric out of that spotlight, and reduce clerical healing dependency. Ironically, that tends to make PC clerics more powerful in my games, and I resist the temptation to make them whipping boys.</p><p></p><p>I tend to <em>disallow</em> wizards, clerics, and druids unless both the player and I have a lot of experience, but that's more for convenience. I haven't played enough 3.X to be familiar with a wide cross-section of spells, most of the people I game with are off-and-on too, so they're not exactly up to snuff, and the sorcerer/bard spellcasting style encourages intimate knowledge of a smaller number of spells, not "whip out the PHB" for a large number, and as a veteran of 2e combats where resolving a round took longer than the actual round... I'm understandably a little leery of such.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 1405833, member: 1049"] Dislike? Or disallow? I [i]dislike[/i] clerics, because despite being an athiest, I feel that gods and miracles should have a certain awe and power to them, not a McSpells setup. However, all that really amounts to is me grousing out of play, and oftentimes including other McHealing options to move the cleric out of that spotlight, and reduce clerical healing dependency. Ironically, that tends to make PC clerics more powerful in my games, and I resist the temptation to make them whipping boys. I tend to [i]disallow[/i] wizards, clerics, and druids unless both the player and I have a lot of experience, but that's more for convenience. I haven't played enough 3.X to be familiar with a wide cross-section of spells, most of the people I game with are off-and-on too, so they're not exactly up to snuff, and the sorcerer/bard spellcasting style encourages intimate knowledge of a smaller number of spells, not "whip out the PHB" for a large number, and as a veteran of 2e combats where resolving a round took longer than the actual round... I'm understandably a little leery of such. [/QUOTE]
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