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GM dislikes certain classes...
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<blockquote data-quote="Wombat" data-source="post: 1406568" data-attributes="member: 8447"><p>Yep. Haven't used Monk in any of my campaigns (have too much of an Asian feel for my primarily European feel games). </p><p></p><p>In my current campaign we also don't use the Paladin, since we are using Green Ronin's Holy Warrior instead (probably will not go back in any campaigns that would use the basic classes). </p><p></p><p>I have had campaigns with no Druids or Barbarians, as the setting was urban and later in era, thus these classes felt out of place.</p><p></p><p>None of my players have ever grumbled about this.</p><p></p><p>Oh, and we use a variant Rogue. Instead of the automatic Sneak Attack, we replace this with a list of Feats available (including Sneak Attack as a stackable Feat, +1d6 each time it is chose). This came about because my players were upset that every Rogue was a built-in assassin, when the rest of the class was so flexible. Now we have simply increased the flex <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1406568, member: 8447"] Yep. Haven't used Monk in any of my campaigns (have too much of an Asian feel for my primarily European feel games). In my current campaign we also don't use the Paladin, since we are using Green Ronin's Holy Warrior instead (probably will not go back in any campaigns that would use the basic classes). I have had campaigns with no Druids or Barbarians, as the setting was urban and later in era, thus these classes felt out of place. None of my players have ever grumbled about this. Oh, and we use a variant Rogue. Instead of the automatic Sneak Attack, we replace this with a list of Feats available (including Sneak Attack as a stackable Feat, +1d6 each time it is chose). This came about because my players were upset that every Rogue was a built-in assassin, when the rest of the class was so flexible. Now we have simply increased the flex ;) [/QUOTE]
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