Idea is simple:
Adventures should be about heroes and built around them.
All the abilities, skills, feats etc. PCs have should count in some way during the sessions. If a player has a skill called "farming" it should count in some way because hero has invested in it.
This sometimes is a big challenge for me. Let me give you some examples from D&D 3.5:
- A cleric had Extra Turning feat. Because he was a mid-level cleric and quite charismatic, it took two sessions and hordes of undead without letting the PCs to rest to FINALLY make the feat count. Damn it was hard but I was happy to make the feat worthwhile.
- Knowledge (geography) is always tricky. Ok, so you know about geography but not about the history of that area or any monster special powers or vulnerabilities and you are not a guide either if you don't have any Survival... This one is hard to make important as a stand-alone skill.
- Also bardic knowledge at lower levels is hard. You basically get information which is more useful in high-level games but still you are a puny 1st-level bard. One of my players was frustrated due to the lack of importance of this class feature.
Adventures should be about heroes and built around them.
All the abilities, skills, feats etc. PCs have should count in some way during the sessions. If a player has a skill called "farming" it should count in some way because hero has invested in it.
This sometimes is a big challenge for me. Let me give you some examples from D&D 3.5:
- A cleric had Extra Turning feat. Because he was a mid-level cleric and quite charismatic, it took two sessions and hordes of undead without letting the PCs to rest to FINALLY make the feat count. Damn it was hard but I was happy to make the feat worthwhile.
- Knowledge (geography) is always tricky. Ok, so you know about geography but not about the history of that area or any monster special powers or vulnerabilities and you are not a guide either if you don't have any Survival... This one is hard to make important as a stand-alone skill.
- Also bardic knowledge at lower levels is hard. You basically get information which is more useful in high-level games but still you are a puny 1st-level bard. One of my players was frustrated due to the lack of importance of this class feature.
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