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GM fiat - an illustration
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<blockquote data-quote="TiQuinn" data-source="post: 9609762" data-attributes="member: 4871"><p>I'm still waiting for a simple problem to be stated prior to the wall of text.</p><p></p><p>I feel like I'm reading a Linux manual.</p><p></p><p>What is the problem this approach is trying to solve? I feel like this thread is trying to point out a problem with Alarm that Aetherial Premonition (what a name) is resolving. Can you tell me what that problem is?</p><p></p><p></p><p></p><p>Most of these are determined by random encounter rolls. Environmental effects can be random encounter rolls as well, though less common. However, if the party is adventuring on a volcanic island, it's likely that the rules for the module include some sort of timed eruption mechanic. Even if it's a custom adventure, it's up to the DM to create those random chances prior to play.</p><p></p><p>The 8 minute and 1 second scenario seems like an invented scenario that I don't think I've ever seen in play. Is this a hypothetical problem or an actual problem being solved.</p><p></p><p>There's bad advice everywhere. That is not necessarily a problem with the system. And again, having a specific Camp action tends to mean that you are likewise constrained from doing other actions.</p><p></p><p>Again, what is the problem?</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9609762, member: 4871"] I'm still waiting for a simple problem to be stated prior to the wall of text. I feel like I'm reading a Linux manual. What is the problem this approach is trying to solve? I feel like this thread is trying to point out a problem with Alarm that Aetherial Premonition (what a name) is resolving. Can you tell me what that problem is? Most of these are determined by random encounter rolls. Environmental effects can be random encounter rolls as well, though less common. However, if the party is adventuring on a volcanic island, it's likely that the rules for the module include some sort of timed eruption mechanic. Even if it's a custom adventure, it's up to the DM to create those random chances prior to play. The 8 minute and 1 second scenario seems like an invented scenario that I don't think I've ever seen in play. Is this a hypothetical problem or an actual problem being solved. There's bad advice everywhere. That is not necessarily a problem with the system. And again, having a specific Camp action tends to mean that you are likewise constrained from doing other actions. Again, what is the problem? [/QUOTE]
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