Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9609877" data-attributes="member: 6684958"><p>It should be very clear to all.</p><p></p><p>1. A unique role playing game experience simulating reality like nothing else</p><p>2. Like a board game</p><p></p><p></p><p>As a member of the other side, I can show this.</p><p></p><p>In Touchbearer nearly everything that happens is framed or controlled by the rules. So the GM, exactly like a player in any game, just does what the rules tell the GM to do. The GM can't really just do "anything". If the rules tell the GM that they can make a "tough encounter", then the GM is free to make that encounter under all the framed strict encounter rules. And the rules are written, and interpenetrated so the GM has very little freedom, in a general sense.</p><p></p><p>D&D has very little rules outside of combat adventure rules. A DM can do whatever they want or wish on a whim. There are just about no real rules that say what a DM can or can not do. And the few in print often say things like "it's not a good idea to just kill off the PCs for no reason." Note there is no rule that says a DM CAN'T do that, for example.</p><p></p><p>So for TB(generically as I don't know the game rules), it is just following a chain of rules for Camp->Alarm spell->camp actions->camp events->encounter. All by dice rolls. Both the GM and players can be on the same page of the rules and know what will happen. The rules and dice rolls will tell the GM "a bad event happens", and the GM is free to make any 'bad event' they want, under the strict rules of 'a bad event'.</p><p></p><p>For D&D: The DM just does whatever they want on a whim. </p><p></p><p>And for many the direct above is a problem. The DM can "just say" anything happens. There is no real limit as to what the DM can "just say" happens. Maybe a some DMs care about "fair play" or "balance" or something like that: but they don't have too...</p><p></p><p>To the TB player, they would say they can't play a game where they have to follow the rules vs a GM that can just 'do anything' on a whim.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9609877, member: 6684958"] It should be very clear to all. 1. A unique role playing game experience simulating reality like nothing else 2. Like a board game As a member of the other side, I can show this. In Touchbearer nearly everything that happens is framed or controlled by the rules. So the GM, exactly like a player in any game, just does what the rules tell the GM to do. The GM can't really just do "anything". If the rules tell the GM that they can make a "tough encounter", then the GM is free to make that encounter under all the framed strict encounter rules. And the rules are written, and interpenetrated so the GM has very little freedom, in a general sense. D&D has very little rules outside of combat adventure rules. A DM can do whatever they want or wish on a whim. There are just about no real rules that say what a DM can or can not do. And the few in print often say things like "it's not a good idea to just kill off the PCs for no reason." Note there is no rule that says a DM CAN'T do that, for example. So for TB(generically as I don't know the game rules), it is just following a chain of rules for Camp->Alarm spell->camp actions->camp events->encounter. All by dice rolls. Both the GM and players can be on the same page of the rules and know what will happen. The rules and dice rolls will tell the GM "a bad event happens", and the GM is free to make any 'bad event' they want, under the strict rules of 'a bad event'. For D&D: The DM just does whatever they want on a whim. And for many the direct above is a problem. The DM can "just say" anything happens. There is no real limit as to what the DM can "just say" happens. Maybe a some DMs care about "fair play" or "balance" or something like that: but they don't have too... To the TB player, they would say they can't play a game where they have to follow the rules vs a GM that can just 'do anything' on a whim. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GM fiat - an illustration
Top