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GM fiat - an illustration
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<blockquote data-quote="Bill Zebub" data-source="post: 9610339" data-attributes="member: 7031982"><p>I read the post twice to try to understand what you are seeing so clearly. It feels to me less a 'clear' difference, and more a matter of degree/granularity. For example, if one of these Torchbearer rolls fails, the GM still has to decide how that mainifests, right? Even if the rules are specific as "the party's sleep is interrupted by a hostile intruder" the GM still decides what kind of intruder, with what intentions, appears. (Or am I way off base?). That's still "fiat", in my opinion.</p><p></p><p>But I'm glad that near the end you said it's a matter of preference, and not superior/inferior style. A lot of the phrases you use, especially "fair play", have me scratching my head. I don't worry about GMs being "fair"; I want them to run exciting adventures. Given a fork in the road, in general I would prefer the GM make an executive decision (a.k.a. fiat) that he/she thinks will lead to a better story, rather than leave it to RNG.</p><p></p><p>I have rarely seen unlimited GM power being a problem, and on the few occasions where I really didn't like their style, I found other GMs.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9610339, member: 7031982"] I read the post twice to try to understand what you are seeing so clearly. It feels to me less a 'clear' difference, and more a matter of degree/granularity. For example, if one of these Torchbearer rolls fails, the GM still has to decide how that mainifests, right? Even if the rules are specific as "the party's sleep is interrupted by a hostile intruder" the GM still decides what kind of intruder, with what intentions, appears. (Or am I way off base?). That's still "fiat", in my opinion. But I'm glad that near the end you said it's a matter of preference, and not superior/inferior style. A lot of the phrases you use, especially "fair play", have me scratching my head. I don't worry about GMs being "fair"; I want them to run exciting adventures. Given a fork in the road, in general I would prefer the GM make an executive decision (a.k.a. fiat) that he/she thinks will lead to a better story, rather than leave it to RNG. I have rarely seen unlimited GM power being a problem, and on the few occasions where I really didn't like their style, I found other GMs. [/QUOTE]
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