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GM fiat - an illustration
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9610462"><p>Being a fair GM is a goal. Whether or not it can fully be achieved, what matters is that is what the GM should strive for. You can have two GMs one who is more fair and one who is less fair. Also the Gm can solicit player input to gauge how fair he or she is being seen as, and the GM can do things like show what is going on under the hood to help demonstrate how they are making decisions. One question I often ask my players after I propose a ruling, is "Does this sound reasonable and fair?" It can be very helpful because sometimes they don't think it is and I can hash it over with them and propose a new approach. </p><p></p><p>On fiat, folding the creation of background material and city details into fiat seems a little odd to me. I tend to think of Fiat as more about the GM brining down their authority, frequently in ways that go against the rules themselves</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9610462"] Being a fair GM is a goal. Whether or not it can fully be achieved, what matters is that is what the GM should strive for. You can have two GMs one who is more fair and one who is less fair. Also the Gm can solicit player input to gauge how fair he or she is being seen as, and the GM can do things like show what is going on under the hood to help demonstrate how they are making decisions. One question I often ask my players after I propose a ruling, is "Does this sound reasonable and fair?" It can be very helpful because sometimes they don't think it is and I can hash it over with them and propose a new approach. On fiat, folding the creation of background material and city details into fiat seems a little odd to me. I tend to think of Fiat as more about the GM brining down their authority, frequently in ways that go against the rules themselves [/QUOTE]
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GM fiat - an illustration
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