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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9610481" data-attributes="member: 6684958"><p>This is not true as the DM does not 'represent' a side.</p><p></p><p>A good, true DM is impartial and neutral. They present a world that makes sense in the simulated game style, with the twist of "it's a game" not "reality". The easy example here is when the DM creates foes. A good true DM creates foes that are a fun challenge and make sense in the game. If the DM was "on the foes side" they could just make the foes unbeatable, auto kill the PCs and laugh.</p><p></p><p></p><p>I see the bigger problem here is this type of player. Anything and everything can be gotten around or circumvented. There is no guarantees. The player does not get to declare "my character has cast a 1st level spell to alter game reality to my wishes". Any player that thinks like that is a jerk.</p><p></p><p>Sure, some more casual clueless players will just get upset when anything bad happens to their character in the game. Better players understand "anything can happen".</p><p></p><p></p><p>I like to keep my game unfair. It just works better as no two people....let alone four players, plus me as DM will ever agree what is 'fair'. </p><p></p><p></p><p>Really 'fiat' is the wrong word here as it is more "DM Creation". </p><p></p><p>TB: Has Game Rules, Encounter Rules and most of all direct GM rules. So even when a GM is sort of "free" to make hostile intruder encounter, the GM is still following a bunch of rules at to what, where, how, when and such they can do anything.</p><p></p><p>D&D is just DM whim to do whatever they want.</p><p></p><p>As the unfair 'anything' DM, I can say I lot of players get really upset at the idea that they have to follow the rules, like they have to gain xp in the game play to level up a character; and a DM can just make a character of any level on a whim. And anything else.</p><p></p><p>And just as many players play the game "on edge", just looking for something to whine, complain and attack the DM with. So as soon as a the DM says "a goblin with a whip" the player will go on a crazy rant about "the rules" or whatever(because the rules don't say goblins can use any weapon...and whips are 'powerful' to clueless players)</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9610481, member: 6684958"] This is not true as the DM does not 'represent' a side. A good, true DM is impartial and neutral. They present a world that makes sense in the simulated game style, with the twist of "it's a game" not "reality". The easy example here is when the DM creates foes. A good true DM creates foes that are a fun challenge and make sense in the game. If the DM was "on the foes side" they could just make the foes unbeatable, auto kill the PCs and laugh. I see the bigger problem here is this type of player. Anything and everything can be gotten around or circumvented. There is no guarantees. The player does not get to declare "my character has cast a 1st level spell to alter game reality to my wishes". Any player that thinks like that is a jerk. Sure, some more casual clueless players will just get upset when anything bad happens to their character in the game. Better players understand "anything can happen". I like to keep my game unfair. It just works better as no two people....let alone four players, plus me as DM will ever agree what is 'fair'. Really 'fiat' is the wrong word here as it is more "DM Creation". TB: Has Game Rules, Encounter Rules and most of all direct GM rules. So even when a GM is sort of "free" to make hostile intruder encounter, the GM is still following a bunch of rules at to what, where, how, when and such they can do anything. D&D is just DM whim to do whatever they want. As the unfair 'anything' DM, I can say I lot of players get really upset at the idea that they have to follow the rules, like they have to gain xp in the game play to level up a character; and a DM can just make a character of any level on a whim. And anything else. And just as many players play the game "on edge", just looking for something to whine, complain and attack the DM with. So as soon as a the DM says "a goblin with a whip" the player will go on a crazy rant about "the rules" or whatever(because the rules don't say goblins can use any weapon...and whips are 'powerful' to clueless players) [/QUOTE]
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