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GM fiat - an illustration
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<blockquote data-quote="bloodtide" data-source="post: 9610889" data-attributes="member: 6684958"><p>Well, video games come to mind as games with no rules: video games have programs. Unless your saying 'rules' and 'programs' are the same things.</p><p></p><p>Board games and sports are both examples of Very Limited Activities. In order to make the activities fun and safe, tons of very tight restrictive rules are put into place to make the game direct, easy and simple. You play a board game or a sport by doing only the very narrow things that the rules allow, and then those rules tell you if you 'win' or not.</p><p></p><p>Many RPGs are not like that. The tagline forever of most RPGs is "you can do anything". For many, it is the whole point of RPGs. Unlike every other sort of game, an RPG has no limits or restrictions "built in". You can do whatever you want.</p><p></p><p>And some do play RPGs in the Very Limited Way. There are groups that do the "Ok, ready for game #15, it is Fetch Quest #15! Where for the 15th time your PC must find a item hidden in a dungeon.....again!" And this is a fine way to play an RPG.</p><p></p><p>Of course, there is the other way, where you can do anything. </p><p></p><p></p><p>On the other side here, and I'm quite annoyed at players that think casting a spell alters game reality to their whim. By default, I make it clear to players that at least 50% of anything they do or try will likely fail. Not to depress them into not trying, but to get them to understand the stakes of the game play. </p><p></p><p></p><p>Role Playing games are unique and not like other games.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9610889, member: 6684958"] Well, video games come to mind as games with no rules: video games have programs. Unless your saying 'rules' and 'programs' are the same things. Board games and sports are both examples of Very Limited Activities. In order to make the activities fun and safe, tons of very tight restrictive rules are put into place to make the game direct, easy and simple. You play a board game or a sport by doing only the very narrow things that the rules allow, and then those rules tell you if you 'win' or not. Many RPGs are not like that. The tagline forever of most RPGs is "you can do anything". For many, it is the whole point of RPGs. Unlike every other sort of game, an RPG has no limits or restrictions "built in". You can do whatever you want. And some do play RPGs in the Very Limited Way. There are groups that do the "Ok, ready for game #15, it is Fetch Quest #15! Where for the 15th time your PC must find a item hidden in a dungeon.....again!" And this is a fine way to play an RPG. Of course, there is the other way, where you can do anything. On the other side here, and I'm quite annoyed at players that think casting a spell alters game reality to their whim. By default, I make it clear to players that at least 50% of anything they do or try will likely fail. Not to depress them into not trying, but to get them to understand the stakes of the game play. Role Playing games are unique and not like other games. [/QUOTE]
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