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GM fiat - an illustration
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<blockquote data-quote="hawkeyefan" data-source="post: 9610924" data-attributes="member: 6785785"><p>Yeah, it probably does. I have my opinion on the matter. My preference. </p><p></p><p>So what? </p><p></p><p></p><p></p><p>No, as a player in a TTRPG, you are limited to declaring actions for your characters. That's what you can do. </p><p></p><p>Or do you allow your players to declare actions for other players' characters? Or for NPCs? Do the players get to decide who's the ruler of the neighboring kingdom? Can they decide that there's a pub one street over and they know the barkeep? Can they decide that the dragon they're facing has a vulnerability to song? Or that its hoard contains the magical relic they're searching for? </p><p></p><p>What you're doing is taking the more open possibility of the fiction of the game... freedom that the characters would seemingly possess... and applying that to the players. That because the characters can "go anywhere" that means that the players can "go anywhere" and so on. </p><p></p><p>But that's not true. It's not even true for the characters. They can only go where the DM will allow them to go... because he can come up with any reason he likes not to allow them to go somewhere. "Oh, you want to book passage to far off Nujab? Sorry, the recent wars have disrupted shipping and you cannot find any ship that will take you." And so on. </p><p></p><p></p><p></p><p>The DM's ability to make rulings when necessary is a rule. That's the game's way of handling things. If there's not a clear rule that governs an outcome, then the DM decides. That's the rule. </p><p></p><p>Same way how in baseball, the strike zone has an approximate location, but each umpire calls it as he wants to. That's the rule... the umpire makes the call.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9610924, member: 6785785"] Yeah, it probably does. I have my opinion on the matter. My preference. So what? No, as a player in a TTRPG, you are limited to declaring actions for your characters. That's what you can do. Or do you allow your players to declare actions for other players' characters? Or for NPCs? Do the players get to decide who's the ruler of the neighboring kingdom? Can they decide that there's a pub one street over and they know the barkeep? Can they decide that the dragon they're facing has a vulnerability to song? Or that its hoard contains the magical relic they're searching for? What you're doing is taking the more open possibility of the fiction of the game... freedom that the characters would seemingly possess... and applying that to the players. That because the characters can "go anywhere" that means that the players can "go anywhere" and so on. But that's not true. It's not even true for the characters. They can only go where the DM will allow them to go... because he can come up with any reason he likes not to allow them to go somewhere. "Oh, you want to book passage to far off Nujab? Sorry, the recent wars have disrupted shipping and you cannot find any ship that will take you." And so on. The DM's ability to make rulings when necessary is a rule. That's the game's way of handling things. If there's not a clear rule that governs an outcome, then the DM decides. That's the rule. Same way how in baseball, the strike zone has an approximate location, but each umpire calls it as he wants to. That's the rule... the umpire makes the call. [/QUOTE]
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